Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14

Hybrid View

  1. #1
    Player
    Manuka's Avatar
    Join Date
    Jan 2014
    Posts
    82
    Character
    Enk'i Faer
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aloreal View Post
    -snip-
    It's mostly a layout design choice some SCH/SUM's make to save room and make their screen look neat and tidy. Because of that choice, some players try to avoid the pet hotbar since not only is it unalterable half the skills aren't even needed so it takes up needless space on the screen. Instead we dragged the skills onto our hotbar, however this too creates a space problem considering the number of pet skills available. So what most did in this situation was take two unused hotbars and copy their primary hotbar that will have the fairy skills to them both. They would then make one bar have Eos's skills and the other have Selene's and then we would make a Summon macro that used "/hotbar copy" to paste the appropriate fairy bar to their primary one when they summoned a fairy. However with this new command you no longer need those two hotbars as you can simply add "/hotbar pet" commands to your summon macro to swap-in the appropriate fairy skills.
    (0)

  2. #2
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    are you able to put macros on the hotbar with that command? I meant to check last night when I was in the game but didn't have time.
    (0)

  3. #3
    Player
    Manuka's Avatar
    Join Date
    Jan 2014
    Posts
    82
    Character
    Enk'i Faer
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Quote Originally Posted by peaches View Post
    When we open up our Pet actions, there should just be placeholders. "Pet ability 1", "Pet ability 2", etc. And when you use them in a macro, it uses Pet Ability 2 of what ever pet is currently out, and same deal when you place it on your hotbar, so that it auto-changes based on your current pet out.
    That would be a lovely feature and funny thing is you can technically do it now with a little macro trickery. Since the first, second and third summon abilities are tied together CD-wise you can actually make one "pet ability" macro like such:

    /macroicon "Whispering Dawn" pet
    /pac "Silent Dusk" <t>
    /pac "Whispering Dawn" <me>

    If you have Selene out and cast Silent Dusk the Whispering Dawn icon, while greyed out, will still show it going on CD for 40secs. It's a nifty trick to save hotbar space however I'm too neurotic when it comes to layout design and the greyed out boxes bugged me out for the short time I used'em with my Summoner lol.

    Quote Originally Posted by Yonko View Post
    -snip-
    Sadly no, would be beast if you could.
    (0)

  4. #4
    Player
    Aloreal's Avatar
    Join Date
    Jun 2014
    Posts
    76
    Character
    Sheena Te'ar
    World
    Odin
    Main Class
    Marauder Lv 50
    Even with the explanation it still sounds an overglorified waste of programming text

    Still, to each on his own. some will have use for it, others will not
    (0)

Page 2 of 2 FirstFirst 1 2