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  1. #1
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90

    Paladin buff due to lacking hate management on groups of monsters

    Right now it's very anoying or difficult to keep hate on groups of monsters with just flash.
    The weak 100 potency Circle of Scorn doesnt do enough damage or pulls nearly enough (Area of Effect) hate to actively contribute to our skill set either.

    I suggest adding an "Additional Effect: Increases Enmity" to Circle of Scorn.

    We could use a good amount of FFXIV 1.0 skills reinstated to us, especially:

    Circle Slash - Spin your weapon fiercely, dealing slashing damage to nearby targets.

    Luminous Spire - Imbue your blade with brilliance, dealing astral damage and reducing the target's magic defense. Blinds other nearby enemies.


    But in other quality-of-life improvements, we could use the following ones as well in addition to what was mentioned above:

    Red Lotus - Invoke the power of flame and strike, dealing fire damage.

    Howling Vortex - Sound a haunting howl with your weapon, dealing slashing damage and temporarily lengthening the target's cast times.

    Spinstroke - Feint and then strike, dealing slashing damage to the target. Increases attack power when the target is not engaging you.

    Phalanx - Strike from behind the safety of your shield, dealing slashing damage and increasing enmity. Can only be executed following a block.

    Still Precision - Steady yourself, increasing accuracy and reducing evasion.

    Deflection - Focus on your shield arm, increasing defense against frontal attacks and negating a portion of blocked damage.

    On top of all that;

    I feel Paladin could use a slight increase in maximum HP as well to rival the +25% HP a Warrior has over us while they are equal/better in all other aspects since their buff.
    Even a minor +10% HP would make us feel less inferior.
    (0)

  2. #2
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    You'd think with people complaining all the time that "There are no Tanks for my dungeons! My DPS queue times are too long" that people would applaud basic quality of life upgrades such as this.

    I tell everyone my main job is Paladin, yet i havent taken it into dungeons for months now. And it's not like i'm the only Paladin who avoids dungeons right now either going by DPS queue times. Little things like this could easily change that.
    (0)

  3. #3
    Player
    Mashashi's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Mashashi Leinah
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    The reason for the "There are no tanks for my dungeons" is the same reason as in every other MMO. The number of DPS vastly outnumbers everyone else, and tanks that are on usually do their Duty roulettes, and that's it. after that, if they need myth, it's usually a party finder group doing brayflox speedruns until your eyes bleed.

    A warrior has more HP, because it doesn't have the defensive capabilities that the PLD does. PLD has block, parry, b-20% damage received, and blind. PLD also has an amazing skill called Hallowed Ground. WAR just has parry, ('cause let's face it. Holmgang is only good for its' binding capabilities), but has more HP and DPS to make up for it.
    Until warrior puts on defiance, both jobs have pretty much the same HP. That being said, I still prefer PLD on speed runs because the mobs usually die before I lose agro.

    I hope this helps. Not trying to discredit your experience or anything, just adding another point of view.
    (0)

  4. #4
    Player
    Mashashi's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Mashashi Leinah
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    They fixed agro generating problems in 2.2.
    only issue I have had with PLD is keeping agro is if the BLMs are triple flaring, and in that case, the mobs are dead before your HG > Sentinal is gone. PLD as designed isn't supposed to have the mob-group hate generating moves that a warrior has, but in return, it gets more natural defense and better single-target hate generating abilities.
    PLD is the only think I take through roulette (unless it's got healer for "adventurer in need), except the low level roulette. and that's because if I hit a <40 dungeon on low level, I can't use shield oath.
    Only suggestion I would make is to switch around so PLD gets shield oath at 30 instead of 40.
    If I could add 1 ability to a paladin, it would be to have the paladin be able to trade a %age of its' MP for the same %age of a target's TP. would make PLD be able to boost healers' MP pool, and healers restore the PLD's tp pool.
    (0)

  5. #5
    Player
    Cassandaria's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    There are plenty of other guides that offer assistance in your tanking experience with paladin, though honestly, if you are just using flash to keep aoe hate, it's no surprise you lose it. Flash isn't how you maintain hate, it's how you start it on other mobs, you'd far better off pulling and hitting them all with rage of halone after you flash twice, intertwined with circle of scorn. Circle isn't just for hate increase, it's also for the debuff it provides mobs, also swapping where you are attacking for the mobs so that you finish one hate combo, then move onto the next mob is the bread and butter of handling aoe hate. I wont lie and say it's easier, and warrior certainly has an easier time holding hate, but it's more rewarding when you do it well. Also about the warrior's higher hp? don't forget that warrior also gets his much...much harder than paladin, the extra hp is to help compensate.
    (0)
    If you try to fail and succeed, which have you done?

  6. #6
    Player
    Zaero's Avatar
    Join Date
    Sep 2013
    Posts
    212
    Character
    A'linhbo Taqah
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    I've gotta agree with Mashashi and Cassandaria. Plus (IMO), I always thought PLD was more designed for damage mitigation. CoS & the combo are your main hate generations. But, I'd think the goal was that PLD tanking would be more in order (single target move down the line) versus AoEs everywhere (whereas WAR is designed for that with Overpower).

    But eh, I have a i90 WAR and a 31 PLD for a reason I spose (dat WAR helmet).
    (0)

  7. #7
    Player
    Kalsam's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Kalsam Retritro
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    As Mashashi mentioned, a BLM triple-flaring should be about the only time you lose hate as a PLD on AoE with the changes they made. (Exempting things like ranged mobs that just wanna sit back out of your immediate melee range -.- Blasted monkeys...)

    The major problem is that quite a few new/up-and-coming PLD's don't look over their full skill list. You have a lot of utility skills!

    If I'm doing a speed run, I'll hit Convalesce, Bloodbath, and then hit Circle of Scorn as soon as everything is grouped up. That healing, however minor, does a TON of threat.
    Then hit Fight or Flight, Flash about 2-3 times before using your mana regen combo; Fast Blade -> Riot Blade -> Flash.
    Depending on your group's speed in killing, you may need to double flash now and again, but overall... that 'opener' with the combo following means you won't have trouble with AoE threat.
    (0)

  8. #8
    Player
    Cassandaria's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    What I do to get aoe threat is the following: Shield lob on main target (with a mark macro tied in), flash 2 or 3 times dependant on how many mobs there are with circle of scorn interlaced as it's off the gcd, pop fight or flight and rampart, hit each target with rage of halone, flash twice, go back to the main target, full hate combo, flash, second target, full hate combo, flash, and so on, circle of scorning when it's up unless I have one target left and after hitting each of the mobs, hitting spirits within (unless a mob needs to be silenced) to get hate on the main target, then continue rotating. Use cooldowns when you can to extend your mitigation, like using sentinel after rampart falls off and always, always keep shield oath up unless there is a situation for sword oath. I know it's clumsy, but it works. Which reminds me, I have macros for the marks, so as I swap target to hit each with a RoH I slap the next mark number on them. This works for me very well.
    (0)
    If you try to fail and succeed, which have you done?