I like how there's some more content to do (this may be the initial server rush getting to it in effect).

I like how group tactics either have to change or healers have to adjust to accommodate the adjustments in healing.

I'm glad I waited to rank up. I feel I will have a more balanced experience than the way it was since November.

Ranking up I feel will be a bit more distinct than the usual multi-heal spam having the same potency as a single heal and costing the same MP. Although the MP cost of a single heal has me concerned. I haven't run into an issue yet in party play between Siphon MP, Spiritbind, and the 10 min MP back.

Healing, MP management, measures to preserve self (Bloodbath, Speed Surge, Second Wind, Aegis Boon) play a larger role, those Ethers in my inventory may finally get used.

Marauder feels a lot more powerful, although perhaps too dangerous. At rank 31, three r40 behest pterocs that normally would wipe the floor with me were solo'd in eight seconds (due to leftover TP, Broad swing, Brandish, and Steadfast kicking in from figuring out why autoattack wasn't working turning into a cone Skull Sunder). While I finally felt mighty, I felt something was also off. (Not my aim, har har)