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  1. #41
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kikosho View Post
    You're also assuming that Alexandrite use is based on per Materia and not per Stat on the Materia i.e. it could be that you need 4 Alexandrite for a materia that has DET +4 and 10 Alexandrite for a materia that has DET +10. Speculation at this point regardless since we don't know the exact details.
    Which is a reasonable assumption.
    One catalyst - One materia...
    (0)

  2. #42
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SarcasmMisser View Post
    All items in the game have caps on primary and secondary stats, determined by the ilevel. I don't know the caps for i110, but some existing items probably reach them so see what the highest values you can find are on masterwork weapons and that's probably it.
    I would assume this. I doubt they made it so you can fire up one stat, and ignore the other. I think the biggest question is.. are the melds 100%.. or do they get lower etc.
    (0)

  3. #43
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kikosho View Post
    You're also assuming that Alexandrite use is based on per Materia and not per Stat on the Materia i.e. it could be that you need 4 Alexandrite for a materia that has DET +4 and 10 Alexandrite for a materia that has DET +10. Speculation at this point regardless since we don't know the exact details.
    Being able to use all grades of materia unrestricted until you reach the cap would be great.
    eg. I can use 3 x II materia instead of absolutely needing a tier IV with no penalties provided the correct amounts of Alexandrite are supplied.

    IF that is the case (and let's hope it is)... people flocking to the market boards buying all the inflated IVs might actually just be burning the gil?
    (1)

  4. #44
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rankina View Post
    Possibly, however the system might impose a specific cap, or have two seperate stats to make sure Novus doesn't out do Gerolt Weapons.
    Hey, you know what?

    For Novus Veil of Wiyu

    If they really able to put 75 points into Novus, Novus SMN will outdo Gerolt Weapons

    Gerolt SMN = 31 crit + 31 det

    Novus SMN = 31 det + 44 crit

    Prove me wrong
    (0)

  5. #45
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    All into Lightning Resistance.

    Come at me Bramuh!
    (13)

  6. #46
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Shinku Tachi
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rankina View Post
    Possibly, however the system might impose a specific cap, or have two seperate stats to make sure Novus doesn't out do Gerolt Weapons.
    As a fellow MNK, what do you think will be the optimal stats to go for with this, if we have to pick two separately?
    (0)

  7. #47
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ShinkuTachi View Post
    As a fellow MNK, what do you think will be the optimal stats to go for with this, if we have to pick two separately?
    I want to answer that

    If I play MNK and able to meld everything into 75 max, Go for Determination, because MNK have boost up Critical skill 25% (I believe?) and their skills Boot Shine always Critical and strongest atk (I think?) with full buffed
    (1)

  8. #48
    Player
    Rankina's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Kina Vasi
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ooshima View Post
    Hmm that seems interesting, who dug out that image lol.

    Cos so far it is know than determination have a higher "cost" per point of stat compared to acc/crit/ss. That's why you always see more acc/crit/ss than det in every piece of gear.

    So far based on costs, we have seen combinations like 44 crit 31ss, 44ss 31crit which does add up to 75 points, but when determination is involved it is always lower than 75. For example, 31 det allows 31 crit to be paired with it or 21 det 44ss. Unless Novus changes this outright.
    As for how did I find it, you can adjust the URLs final number and see all the images in the patch notes.

    And correct, which is why I believe there will probably some form of stat cap, as SarcasmMisser stated, based off i110 gears. Although it would be incredibly hilarious to run 75 determination on a Monk.
    (0)

  9. #49
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    A monk being able to meld 75 det into a weapon would be overpowered as heck, det probably has lower caps than other secondary stats for this reason
    (0)

  10. #50
    Player
    Rankina's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Kina Vasi
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ShinkuTachi View Post
    As a fellow MNK, what do you think will be the optimal stats to go for with this, if we have to pick two separately?
    If you meet the Accuracy requirements for Turn 9, then pure Det.

    Edit: Didn't read it fully, if you have to have two stats, Max Det, fill in the rest with Crit. However, based off your current stat weights, it might be beneficial to go with Skill Speed instead. It's dependent on your final stats.

    Quote Originally Posted by Altimis View Post
    I want to answer that

    If I play MNK and able to meld everything into 75 max, Go for Determination, because MNK have boost up Critical skill 25% (I believe?) and their skills Boot Shine always Critical and strongest atk (I think?) with full buffed
    30% crit with the trait. And Demolish is actually the strongest skill Monks have, when adding their DoT to their base.
    (1)
    Last edited by Rankina; 06-05-2014 at 06:14 PM.

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