15% is more than enough for 1-4 still believe 5 needs so work so its abit easier tho.It means that the echo will remain at 15%, instead of continuing to increase, as they've realised it's doing its job and an apparently acceptable rate of player success has been achieved in the first coil. In the future, it may continue increasing, but for now Square's saying "it's enough."

Do we really need T5 easier than it already is? It's already a joke to carry 2 or more players through that fight. I feel like the final encounters of each coil should remain the most challenging even post nerf.
XI - Darkshade - ShivaXIV - Shade Highwind - Figaro
Yeah. May as well start to give free gears if they make it easy, because geez.
I wouldn't worry about it. Looking at the trends - they are ramping up for an xpac soon. It will all be irrelevant.
And looking through the notes... just wow @ the amount of QoL changes.
I question this one: "Teleport can no longer be used when engaged with an enemy." Why? What did this break, and now I cannot repose an enemy and use teleport to escape the location? I don't think I like this change at all.
This one though "Up to half of any given HUD element can be placed off-screen." THANK YOU SE!!! Between this and the macro interface moving back towards being useful, I feel like my UI is mine to control again.
Last edited by Souljacker; 06-05-2014 at 09:45 PM.



5 is more of a mechanics problem.
No amount of echo is going to save you from divebombs and twisters.
Granted, it does make it easier to raise people who do die or do sufficient amounts om damage with people down, but in the end you will need to learn how to dodge.
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