Quote Originally Posted by Hyperia View Post
How about a compromise, a soft enrage using loot and progress. After so many minutes a chest goes away, after more minutes, the final chest, after even more minutes, the clear doesn't count towards progress.

You can kill the boss but at what cost...
Dungeons in 1.0 had such a system where you could earn up to 5 chests in the end, with one of them being based on your clear time. They had other interesting things to generate the other chests. It was a good system I think.

I would welcome it back for dungeons. But this doesn't really have a place in a weekly lockout savage.