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  1. #1
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,729
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    How about a compromise, a soft enrage using loot and progress. After so many minutes a chest goes away, after more minutes, the final chest, after even more minutes, the clear doesn't count towards progress.

    You can kill the boss but at what cost...
    (0)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,623
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hyperia View Post
    How about a compromise, a soft enrage using loot and progress. After so many minutes a chest goes away, after more minutes, the final chest, after even more minutes, the clear doesn't count towards progress.

    You can kill the boss but at what cost...
    Dungeons in 1.0 had such a system where you could earn up to 5 chests in the end, with one of them being based on your clear time. They had other interesting things to generate the other chests. It was a good system I think.

    I would welcome it back for dungeons. But this doesn't really have a place in a weekly lockout savage.
    (1)

    http://king.canadane.com

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hyperia View Post
    How about a compromise, a soft enrage using loot and progress. After so many minutes a chest goes away, after more minutes, the final chest, after even more minutes, the clear doesn't count towards progress.

    You can kill the boss but at what cost...
    Sounds like Castrum Lacus Litore. (Well, minus that last bit about progress.)
    (0)

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