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  1. #41
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    In the end, the timer is the only real thing giving these fights the challenge they have. Without it people could focus more attention on mechanics as they happen and even disengage from their rotation entirely to resolve mechanics if they wanted. As far as I can tell none of the bosses heal themselves and most of the mechanics are just making sure everyone in the party is placed correctly, so you aren't having to know what kind of abilities to use to counter enemy skills or effects nor do you need to worry about disabling or overcoming an enemies healing ability. It's literally knowing the dance and DPSing fast enough to beat the timer.
    (0)

  2. #42
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    402
    Character
    Shinon Hisae
    World
    Shiva
    Main Class
    Sage Lv 91
    Here is my opinion on people necroing a dead thread with nothing to add:

    Git gud.
    (0)

  3. 03-15-2024 08:39 AM

  4. #43
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,461
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hyperia View Post
    How about a compromise, a soft enrage using loot and progress. After so many minutes a chest goes away, after more minutes, the final chest, after even more minutes, the clear doesn't count towards progress.

    You can kill the boss but at what cost...
    Dungeons in 1.0 had such a system where you could earn up to 5 chests in the end, with one of them being based on your clear time. They had other interesting things to generate the other chests. It was a good system I think.

    I would welcome it back for dungeons. But this doesn't really have a place in a weekly lockout savage.
    (1)

    http://king.canadane.com

  5. #44
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    992
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hyperia View Post
    How about a compromise, a soft enrage using loot and progress. After so many minutes a chest goes away, after more minutes, the final chest, after even more minutes, the clear doesn't count towards progress.

    You can kill the boss but at what cost...
    Sounds like Castrum Lacus Litore. (Well, minus that last bit about progress.)
    (0)

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