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Thread: Training Raids

  1. #1
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60

    Training Raids

    Background:
    There's been a lot of discussions around raids and the difficulty of content, casual playing and how difficult it is to find a good static. I also do have a static on my FC and we run raids daily, so I'm not saying this because I can't get a group. I'm saying this because (but no only) of our inability to help new end-game members.

    Idea
    One thing I think it would help a lot would be to have an easier version of a raid, where we could practice without the weekly lockout and on duty finder. Mobs should be basically the same but with less mechanics, like T6 without the vines, or T7 without cyclops and shrieks and maybe reward some Broken High Allagan gear ilvl95 for example.

    Reasoning
    This would allow FCs to train new members for the statics and allow casual / mainstream players to tackle these fights and get a sense of the battle without the frustration of getting your static and having to spend a lot of time to do it. This would also ease the entrance on new content.
    And I also disagree with putting super important story behind the hardest content. A lot of people just want to see it, and putting the story on this easier raid mode would be a nice move.

    Example
    So let's say, Third Coil of Bahamut comes out.
    Reward is Mega Allagan gear, ilvl 120.
    Weekly lockout and all.

    Another version should also be released, Training Third Coil of Bahamut.
    Reward would be a Broken Mega Allagan gear, with lesser potency. ilvl 115
    No weekly lockout, and on duty finder.
    Bosses would be easier and have the same core mechanics, but be stripped of 1 or 2 secondary mechanics.

    Players would train on the training ground, get familiar with the fights while getting some gear and progressing through the story.
    Then tackle the real challenge, get the best loot of all and the achievements. However, being locked out, they could help other members on the training one, instead of logging out for the week.
    As it stands, people without a proper static are unable to progress whatsoever on each patch.

    So tell me what do you guys think. Would it be useful or just not worth it?
    (4)

  2. #2
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Maybe as an Golden Saucer skirmish mini game?
    (0)

  3. #3
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Felis View Post
    Maybe as an Golden Saucer skirmish mini game?
    I had a similar thread thing to come up with some ideas once before and didn't even think of this. Good idea!
    (0)

  4. #4
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Felis View Post
    Maybe as an Golden Saucer skirmish mini game?
    That would actually be kind of fun
    (0)

  5. #5
    Player
    F3rd1nand's Avatar
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    May 2014
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    43
    Character
    Kye Hansen
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    It's a good idea, I hope they consider and work on it or something similar.
    (0)

  6. #6
    Player
    Nalien's Avatar
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    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    The gear seems overkill... Also probably makes Crystal Tower completely redundant; Crystal Tower was meant for the "I can't do Coil" crowd, but if there is an easy Coil with better gear? Yeah, that's broken.

    They just need to add some new endgame level Guildhests to the game, those could actually be pretty good for training. Not against the same bosses as Coil, obviously, but ones with similar mechanics so that people can get used to them.

    Actually, if it's about training, couldn't you just not win? Did they change the lockout for Coil 2 so that you get locked out after entering rather than winning or something? If you clear there is still an issue of course, but that just brings us back to a suggestion that's been around since release day; give Coil a loot lock out rather than an entry lockout. Almost exactly the same as Crystal Tower; you can enter to help others, but you cannot loot if you've already cleared.
    (1)
    Last edited by Nalien; 06-05-2014 at 01:02 AM.

  7. #7
    Player
    Lunavi's Avatar
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    Sep 2013
    Location
    Sweden
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    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    I would say keep the difficulty and make it drop loot from the raidtier below. I do not say this to be elitistic, but there is a reasoning behind the weekly lockout and that is not to do so that only a few get bragging rights, but to control gearflow. I really want SE to fix that so we can both farm high end and it still not being downed in a week because of gear overflow, but yeah I think most people hate farming >_<
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  8. #8
    Player
    Edeline's Avatar
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    May 2014
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    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Vines in T6 is a big factor of the fight mechanic that could lead to a few kills if not handled properly. Removing these to practice won't make you any better in the real fight.
    For your suggestion to work, they should be the same dungeon mechanics, without rewards and without cooldown. Purely for practicing. I could already see people ditching Turn1~5 and normal 6~9 just going for that broken itl95 gear lol.
    (1)

  9. #9
    Player Foo01's Avatar
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    Mar 2014
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    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    The training sim that would work would be a full sim with 7 other perfect players. Since the battle is scripted the 7 other players can also be scripted. The behavior should be similar to that of the class quests. Obviously, there should be no rewards. So the whole thing should run just like real dungeon with 7 NPCs doing what they should be doing. So all that needs to be done is access to the simulation hall via aetheryte crystal or something.

    Obvious if SE can script 7 NPC, then SE can clearly script 6 or less and players can get practice together in preparation for doing the real thing, and difficulty gets harder as more real players are added into the mix and less perfect NPC to help.
    (1)

  10. #10
    Player
    AlrikRouge's Avatar
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    Dec 2013
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    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    I like this idea as well. There could be some additional factors/elements put into play:
    - everything about the fight is the exact same, except the hits and damage you receive (unless they are suppose to be an insta-wipe like enrage) would be 50% or less.
    - no loot
    - the "training dungeons" come out after 4-6 weeks of the original release
    - zero (0) restrictions on how many times you can run them
    (1)

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