
drgs are starting to cry more than smns now days. look, drg will NEVER BE BETTER THAN MONK. EVER. end of story. drop it and drop drg.
You sir are wrong. A great drg is just as good as any great monk. If not better. Math never plays out in pve, a good dragoon can do as much if not more dps than a monk. Even in turn 8 a well played drg still does almost as much as monk.
?
Unless the monks awful aka the comparison is invalid, you're going to get outdamaged by an equally geared monk by a decent margin in t8.

Except that Math isn't even the topic, and real life experience show MNK doing more damage than DRG in current fights. Your "Almost as much" is not "as good as, if not better".


So um. When did this thread turn into being about damage output instead of magic defense? Requesting DPS buff always seems to bring out the meanness in people who don't play that job. But I think a request for a m.def buff is not out of line here. It almost seems like an oversight instead of design at this point considering how abysmal it is.
I read the jp thread posted on the same issue that was linked here. I like how one person pointed out that as our ilvl goes up, or m.def goes down and wondered that if this trend continued, we'd eventually have 0 magic defense (or worse!). I've decided to wear flimsy looking vanity in protest of our magical squishiness. Sadly I don't think it will be very effective...
"Be EXCELLENT to each other!" ~ Bill S. Preston Esq.
Gosh can we don't turn this into another DRG vs MNK dps argument.
Whether or not they are aware of it, DRGs are taking more dmg in fights and healers are (knowingly or unknowingly) healing DRGs more compared to others. It's just that this fact is often overshadowed by DRGs' notoriety for dying due to mechanics.
The point on DRGs having higher hp is moot for the following reason:
DRGs hp difference from the next lowest mdef class (BRD?) of equal ilvl is in the ballpark of ~500.
Yet during a huge attack, the ~100mdef diff results in a dmg diff of ~500.
Thus this begs the question:
What's the point of giving DRGs higher hp? Aren't DRGs supposed to be 'tanky' since it's a melee class?
TBH mdef is just one of things gone wrong in DRGs (read: NOT DPS). I'm sure someone has something to say about the general lack of usability (Feint, Keen Flurry, RoT, x-class skills) and difficulty in using job skills effectively (Jump, Elusive Jump, Power Surge).
Your right OP, DRG needs the return of the Wyvern with the sole purpose to cast raise.....
Just kidding lol Would be funny though xD
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Not to put down the OP or anything but this kind of thinking is part of what contributes to the homogenous nature of the game. The simple solution to low MDEF is simply to have your healer SS + Adlo you before something like Megaflare.
Why are we trying to make all the classes the same? I like the idea of having to look out for certain things when you bring a specific class. Something better more than just the difference between ranged/melee e.g. Ifrit Ex, Garuda Ex.
Besides, outside of endgame DRGs get a lot of bonuses from their high Def and HP. I guess the nature of the beast is that everyone will focuses exclusively on raid content when discussing classes, but taken as a whole there's no reason they need a buff. Then they would actually just turn into little mini-tanks.
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