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  1. #161
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    really because about a year ago before this game was even released I was under the impression that Conj was whm and THM was BLM.. they nerfed heals on THM i mean really? What do you want to be then? A DD? then play DD but just realize if you are conj you will most likely end up having to back up heal. And with refresh you would atleast be able to have MP regen in the fight, which isn't the same as decreasing MP costs because you could be doing other things aside from casting spells, AKA fighting or spirit darts.. and sorry that all of you want to burn through mana nuking everything to shit.
    (1)

  2. #162
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    And it is a complete joke that Conjurer ranged attacks are every 10 seconds while DoW have auto-attack from their range.
    But we have an auto-attack...?
    What are you talking about?
    (1)

  3. #163
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Chardrizard View Post
    Did dungeons just now, mages keep up MP just fine the whole run, there was no need of resting. Play more, whine less.
    I just did dungeons right now. I ran out of MP at least 2x per floor.

    See how this works both ways?
    How many mages did you bring anyway?
    (2)

  4. #164
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    I bet the mages had fun doing nothing during that time too. Sure is fun standing in the back waiting to single target cure, and then standing around waiting for mp. Fun fun fun.
    (3)

  5. #165
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shai View Post
    I just did dungeons right now. I ran out of MP at least 2x per floor.

    See how this works both ways?
    How many mages did you bring anyway?
    Just did the r45, took 2 con. Put your weapon up between mob waves and the MP management isn't so bad. Ogre battle was rough...there just isn't enough MP for that fight at all
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #166
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I don't speak for everyone when I say this but I liked being a healer, I just feel like SE is doing one thing and saying another.
    This is what they're saying: "Play how you like, whenever you like!" What they're doing: Pigeon holing conjurers into the role of White mage. By reducing their role by removing their effectiveness as ranged Melee, it puts more pressure on Cons (who want to deal damage) to cast more offensive spells.

    Problem? Higher MP costs. Sure they were in need of a slight boost, but by THIS much? Hells to the no. In the adjustment patch that is sure to follow I pray that is one thing that will be reduced dramatically. Maybe not to what it was pre-patch, but this is something that needs to be looked into. Stamina had its place when it came to basic attacks, but without it? People forget that XIV's battle system was DESIGNED around stamina. I've heard arguments that Stamina + recast timers were redundant, and perhaps they were but we'll never know because I feel like instead of tweaking and adjusting a system that was already in place they've COMPLETELY shattered fighting to the point where clearly it's not just one or two people complaining anymore.

    I appreciate the lack of pessimism, yet I face-palm when others tell us we're just whiny children whenever we suggest another solution to the problem. We are optimists too, otherwise why would we still be here shooting out suggestions even now after the fact?

    The fact is this: This patch was incredibly flawed and broken. It's one thing to release content that can be tweaked as time goes on, it's another thing entirely to take the heart of the game, rip it apart, and release an unfinished model that should have been tested by players on a test server first. This is very unprofessional of SE from my personal point of view. It'd be one thing to have that view on the dungeons, but on the BATTLE SYSTEM? Unacceptable.

    It was unfinished, clearly it's in need of adjustments, but as it is right now, auto-attack and the removal of stamina should NOT have been included in this patch.
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  7. #167
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Neptune View Post
    Exactly man. To those of you reading that post that kind of stuff, please work towards finding a better perspective.



    I haven't because I can't log in. As soon as I can, I most certainly will. I'm thinking to my last Conjurer solo, a 50sish NM in the Black Shroud. It hit for 500-600 damage, and I had about 1100 HP. The fight took about ten minutes if I remember right, and I was rank 50. Cure 3 is about 600 hp. If nothing else has changed but the MP cost of Cure 3 I would last about 70 seconds on that NM before I got wiped from running out of MP. Meanwhile, classes with better defense can keep on truckin' as their abilities are simply on recast timers.
    It could still be possible, though.
    Dont' forget Tranquility and you can always Sleep it and get some MP back, too.

    I already used that trick on Bardi a few times. Sleep, Passive, 300mp back, sleep, etc.
    That makes a 10min fight a 30-40 min fight though. ^^
    (0)

  8. #168
    Player

    Join Date
    Jul 2011
    Posts
    47
    Quote Originally Posted by Rinsui View Post
    But we have an auto-attack...?
    What are you talking about?
    Last time I checked, mages were backline jobs. Would you really want your mage wailing away at melee range?
    (0)

  9. #169
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by RathSkybreaker View Post
    really because about a year ago before this game was even released I was under the impression that Conj was whm and THM was BLM..
    What informed your opinion? Your ass? Maybe it was the elemental magic that convinced you Conjurer was a WHM? In fact, go to www.finalfantasyxiv.com again and read the class descriptions.

    Quote Originally Posted by Rinsui View Post
    But we have an auto-attack...?
    What are you talking about?
    The auto attack only works when you're in the mob's face. As we all know, that is not where we want to be if we don't want status effects, silence, sleep, aoe damage, etc. So standing back = no auto attack.
    (0)

  10. #170
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Rinsui View Post
    But we have an auto-attack...?
    What are you talking about?
    It's....difficult to explain. I'm not sure how well it works, but I couldn't auto-attack from the back where it was safe to avoid AoE attacks. I had to be in melee range to hit anything to avoid the "You're out of range" message every 10 seconds.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

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