


Yeah man it does suck; I'm sorry to hear that. I really wish the dev team would have pulled their head outta their ass long enough to realize that grouping for 1 dungeon at cap wasn't worth ruining the whole game for mages.Can't solo NM? I haven't even seen one yet. I came back to the game just 3 days ago after having heard the news of 1.18 but now after having played it for a few hours... I can't even do a rank 10 leve (solo difficulty) without dying once or twice. I just barely get though a grouping of 3 mobs before I run out of mana. So much for being a healer. I always play healers and was having fun until tonight. Now with the reduced gil for leves an dying constantly I am not sure it is even worth doing them solo. In fact it doesn't seem like the game is soloable any more, from my perspective anyway.
lol
The major problems about solo and party play run thus:
In party play, Conjurer has been turned into White Mage when it was described to us as a class that could cast elemental magic. People who previously thought of Thaumaturge as a good healer class are now totally helpless to heal their parties. And in either case no one can play their class like they did before this patch because now every mage, without a white mage job, has to be a main healer for no justifiable reason.
In solo play, Conjurer can no longer heal itself because MP costs were tripled so they could be a sacrifice on the altar of 8 man dungeons. This means waiting between kills for MP, or not being able to solo lower level NMs at all.


It's really horrible to heal against mobs that have AoEs and you have more than 1 melee, but otherwise it isn't too bad.
Peach Parfait/Khulan Angura on Gilgamesh
I think deep down the dev team just really hates magic.
The game started out with five disciples of War and two disciples of magic (that's totally fair).
We assumed that ancient magic is powerful. But, maybe the dev team have a different perspective on that matter. Those spells are so ancient it's really horrible and does next to nothing damage. (Maybe that's why it takes so long to cast too!)
CON is now a white mage when it should be a black mage.
On the other hand, I'm really excited to see those all Gladiator parties (just like the all BLM parties in XI where we all cast at once). Maybe if you guys all auto attack at once you'll kill the enemy before the party wipes =)


Meh, I was group grinding today and we only had one melee + 2 THM and a CON. He wouldn't die and we didn't have to stop for MP to regen too often, but then we got a MRD with us and did leves and AoE started taking a huge toll on our MP xD
Peach Parfait/Khulan Angura on Gilgamesh


I had said that about Tanaka personally, because look how long it took XI to actually make Mage Gear that actually was useful for what Mages did (in XI). Christ it took until the end of CoP practically and I dare say more like Limbus (end of CoP) & Aht Urghan before real mage gear actually started surfacing.
Noble Tunic & Dalmatica were nice body pieces. 1 out of 5 AF pieces was nice, too (haha 1/5) for most mages. It's like they have no idea what a mage needs, what a mage wants, whatever keeps me in your game, and I'm thanking you for giving it to me*
*after 4 years of waiting and watching melee get all kinds of great shit from Kirin - we got Kirin Staff >.>
Anyway since most of that team is on XIV now, I'm extending this theory to the team and not to the Tanaka himself.

Everyone's response to the conjurer changes: Get more Conjurers. K
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
Its not only Cures that extremely high now but:
Emulate effect duration lowered from 60 to 30 seconds.
Siphon TP amount reduced.
Drain cost raised from 45 to 90 MP.
Siphon MP Affects only a single target.
So now on mages have to use much more abilities and more macros. There are some abilities that were useless till 1.18 release. Stygian Spikes, Aegis Bloom will be good for MP and HP restoration. Also you can Blind and reduce ACC and Roaming Soul will not only be used once in awhile.
Mages have now to use more about abilities and im sure more people will try to understand more the stats of each spell like Aegis HP recover or if Drain worths the MP and all that kinda things. People need to think more and not just execute.


Yeah Emulate was overdue in my opinon, but I said earlier... in some thread...
1 or 2 moderate changes would have been fine.
4 or 5 relatively extreme changes brutally kill the previous effectiveness in long battles.
Spirit Dart recast, No AOE Toggle, more redundant AOE spells, no THM healer, no Siphon MP
What some people herald as more strategic I see as more dumbed down and watered down than ever.
I'm beating a dead horse with that, though.
If I have to explain 1 more time how many things I did in end-game strategies compared to the 2 things I do now (heal & manage MP, which mostly means doing nothing) my rationale brain functions may explode violently.
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