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  1. #51
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    WoW are people actually defending the design of having your dps go afk at x% of boss hp?
    (9)
    Last edited by sharazisspecial; 06-05-2014 at 09:06 AM.

  2. #52
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    (0)

  3. #53
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dejavutwo View Post
    For T6, my group does super slug method, however we can not kill the super slug without a level 2 limit break. We have the dps to push the boss after the first honey, but at that point, we won't have enough limit. So, in order to do the fight we all end up standing around doing absolutely nothing.
    So you're saying that your group simply didn't adapt to their higher DPS.

    My group had this issue a couple weeks ago. We figured we had enough DPS at that point to just burn so we just changed our strat to keep attacking the boss like normal and once we got LB2 we'd Caster LB to get rid of the slugs and keep on trucking. Problem solved and the fight became much simpler. We also could have just kept damaging the boss until LB2 then just done the Super Slug method a bit later as keeping the slugs alive isn't that big of a deal.
    (1)

  4. #54
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    I think they need to get rid of HP based mechanics (but leave phase changes to HP checkpoints) and make it so phase changes happen after a mechanic not during... This whole HP based mechanic is horrid.
    The Problem they have is: all mechanics are based on BOSS...
    There is not a single "gambit" that reacts on Player HP or Job...
    And mostly not only BOSS HP, they have focused too much on a strict timeframe...

    They have to get rid of that stupid static programming and adding more variables - no not randomness in "attacks" but lets say "delay if..." or "attack with X if..." and so on...
    With well programmed Triggers you will get an awesome Bossfight, but we do not have them yet.
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  5. #55
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    i believe with this thread and especialy the "curent state of endgame" thread by the japanese player geting momentum we really should get a response from the devs on this issue and i hope whoever is monitoring these threads brings it to their atention.

    curently.
    hardcores are geting anoyed by their hard earned gear being punished
    mainstream are anoyed by the titan ex wall and over reliance on everybody doing the tight rope perfectly
    casuals cannot even clear or hope to clear or accesss any of this content.
    (3)

  6. #56
    Player
    Skyhound's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    195
    Character
    Skyhound Solbrave
    World
    Coeurl
    Main Class
    Lancer Lv 50
    It's called "skill", learn to get it. It's an added challenge when dishing out too much DPS will result in a wipe, it forces you to adapt and pull back on the throttle. It's similar in concept to racing where sometimes, you actually have to go slowly at a particular section of a course to achieve a faster time. You can't just push your throttle to the floor and expect to win, you need to control it.
    (4)

  7. #57
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Those moment reveal how the fights are really on rails and you're meant to sit through all of it.
    I feel like getting good gear in this game is at times pointless and it will do nothing to help you get through fights.
    (4)

  8. #58
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Makado View Post
    ...you are flat out punished for big DPS. ... Why add inconvenience...? ...you can slow DPS or wait for things. But ...you want to smash things ...
    What are your views?
    I think in mechanics of that encounters, it is also required DPS needs to learn when to hold and when not.

    I'm happy there are also mechanics DPS must follow, because in most of the content, Tank needs to know what to mark and where to move, healer needs to know what to use and what not to use (to save for emergency or some point), while dps just need dodge and killing things. You know, when dps have just to not kill a thing makes Garuda so difficult
    (2)

  9. #59
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Seif View Post
    Those moment reveal how the fights are really on rails and you're meant to sit through all of it.
    I feel like getting good gear in this game is at times pointless and it will do nothing to help you get through fights.
    Um, well, yea,... you know: +3 armor +3 magic resistance... *lol*
    Not much of a difference... but well... maybe we are underestimating it, same as the +13 water resistance... *rofl*
    Can agree 100%
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  10. #60
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Your method should be adjusted then. If you have enough dps in your group to push the phase after the first honey, then you more then likely have the dps to just stay on the boss purely the entire boss fight powering through the stack mechanic.

    The only real issue I can say for certain is a real issue is forced enrages and t7 renaud voice timing, both of which should be adjusted on the dev end.
    (1)

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