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  1. #1
    Player
    StubHub's Avatar
    Join Date
    May 2012
    Posts
    60
    Character
    Stub Envy
    World
    Balmung
    Main Class
    Weaver Lv 34
    I think the way they did Pharos first boss is a more correct way to make a group consider DPS. Where adds are spawned at certain %'s and with higher gear they can come relatively quickly. It is atleast giving the group a choice in how they want to consider their DPS. Overgear without consideration to halting DPS and you may possibly be overrun. Overgear some more and you may have the choice to burn through with the chance to plow through it. Either way, it still leaves the group with a choice in if they want to push DPS. The insta kill at hitting a threshold at an undesired period designated by the devs is lazy in my opinion.
    (4)

  2. #2
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    DPS management is the latest mechanic to get a spotlight. Otherwise, higher dps - faster clears.
    (0)