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  1. #1
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I think you all are missing Foo's point. Yes, get the gear, be your best, but realize that this game isn't a fighting game where the only key to victory is pulling off that 80 hit juggle combo before your opponent does. This is an MMO where being a team player is more important than your kill score. If you're overgeared for a fight then relax, give it as much effort as needed and, I don't know, socialize. I do that pretty often when I get the chance, it's fun to talk to people that you might never meet again. See what keeps them playing. Or try out something new, see if you can get a better way of playing. The point is it doesn't have to be all damage all the time. Even Yoshida sees this, incorporating into recent updates mechanics for punishing balls-to-the-wall DDs. Admittedly, he went the "dev route" on it, and that route never ends well...
    (5)

  2. #2
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Gilraen View Post
    Admittedly, he went the "dev route" on it, and that route never ends well...
    But this is exactly what we are talking about. The game penalizes you in all the wrong ways for doing large damage.
    (1)

  3. #3
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    But this is exactly what we are talking about. The game penalizes you in all the wrong ways for doing large damage.
    No wrong intended, but are we reading the same thread? I see a few posts like mine and alot of other posts going on about how balls-to-the-wall is the only way to DD. It's not and while Yoshida is trying to get it through to people, he's doing so in a very ironic way.
    (2)

  4. #4
    Player Foo01's Avatar
    Join Date
    Mar 2014
    Posts
    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Easing up on the DPS is actually well established fact in this game. Do you go all out on DPS and pull the mobs off the newbie tank in say a level-synced dungeon like Tam-tara? Well then what is all that DPS good for? Apply it correctly at the right times is all that is required. Learn some self control. Improve your character as in your own character of your own real life self. Learn a bit of patience, improve those patience stats it will help.

    I main is an SMN, but having leveled a PLD, you really learn just how clueless DPS can be sometimes, including myself among said DPS players. And the DPS are whining here because they just want to be more clueless.
    (1)
    Last edited by Foo01; 06-05-2014 at 07:17 AM.

  5. #5
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    So basically what people are saying is to learn to maximise your damage output in order to clear content (and it's all serious business with people parsing and being judgemental on your rotations and performance), and then once you get High Allagan be forced to change your playstyle, insert massive pauses between skills or just unlearn what made you effective and play like a total derp. So for someone undergeared going into primals or coil they should be very wary of and avoid geared players. Absurd, SE needs to reward high DPS not punish. Control within reason but stand around doing nothing in Levi, etc. is going too far.
    (6)

  6. #6
    Player Foo01's Avatar
    Join Date
    Mar 2014
    Posts
    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ToffeeCoffee View Post
    ...and it's all serious business with people parsing and being judgemental on your rotations and performance....\ SE needs to reward high DPS not punish....
    SE actually does not approve of the parsers althought they do not out right ban it. They also do not approve of people being all judgmental. And to date the bonus reward on the duty finder have all been for tanks or healers. So SE is not looking to reward the DPS or high DPS. I am sure all the high DPS player wishes for rewards, but I believe, not that I know what SE is thinking, that it is safe to say rewarding high DPS is no where close to the vision SE has. Who gets the new mounts again? Tanks.
    (1)

  7. #7
    Player
    Zhi's Avatar
    Join Date
    Aug 2013
    Posts
    303
    Character
    Zhi Azraelia
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    As you get more geared more of your dps goes afk during 6-8 until only the tank is dpsing
    (1)

  8. #8
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Aside from the forced enrage in Ifrit Ex (I think Levi Ex has been ninja fixed cause I haven't seen it in a while despite pushing him really low), your other examples don't really hold too much water. Instead of complaining about high DPS making things harder, adjust your strat to account for the high DPS or throttle your DPS so you can abuse phase changes and get even more DPS uptime. Blowing conflag up too fast so the fireball doesn't get fed? Hit Twin some instead of the conflag or just ignore feeding altogether.

    Despite that, I don't really see too much of an issue with higher DPS making things harder. It means you're burning through things faster forcing mechanics to cascade... but you're still killing faster.
    (0)

  9. #9
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kikosho View Post
    Aside from the forced enrage in Ifrit Ex (I think Levi Ex has been ninja fixed cause I haven't seen it in a while despite pushing him really low), your other examples don't really hold too much water. Instead of complaining about high DPS making things harder, adjust your strat to account for the high DPS or throttle your DPS so you can abuse phase changes and get even more DPS uptime. Blowing conflag up too fast so the fireball doesn't get fed? Hit Twin some instead of the conflag or just ignore feeding altogether.

    Despite that, I don't really see too much of an issue with higher DPS making things harder. It means you're burning through things faster forcing mechanics to cascade... but you're still killing faster.
    Adjusting for higher dps is not the problem though, and I doubt any groups capable of clearing T9 have issues holding dps. The problem is that it makes fights less fun and negates the point of improving your gear in the first place.
    (1)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  10. #10
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dejavutwo View Post
    Adjusting for higher dps is not the problem though, and I doubt any groups capable of clearing T9 have issues holding dps. The problem is that it makes fights less fun and negates the point of improving your gear in the first place.
    Can you cite specific examples of how it makes fights less "fun"?
    (1)

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