Quote Originally Posted by Xatsh View Post
The overwhelming majority of my guild would go back to a pre-abysea XI in a heart beat. Majority as in like 60/80 people. People who say go back to XI need to realize it is just a subpar version of XIV right now. THey cannot fix 10yrs of development with a skeleton crew in 2yrs. Yes they realized they screwed up... but too little too late. What they get for trying to make it a casual game, it will always be a shadow of its former self now.

Most the people in my guild are here in XIV not because they like this game but because nothing else out is better yet. I will lose alot to Archeage, potentially some to EQN when that comes out. But besides those game everything else is also a WoW clone.. same as XIV. We all in general love the FF theme, the graphics, the art, the music. But we all hate the endgame design almost in its entirety, worse then wow comes up in chat and talk in ts alot. Too much focus on linear design and 0 focus on guilds.

MMOs should be focused on guilds at endgame. Not statics, not solo play, not pugs. It should have those but the majority should be focused on guilds. That is the element that keeps people in mmos longterm. Not new kiddy rides every 3 months.
MMOs should have dept to them, This game is the most shallow AAA mmo out there currently.
Debatable now that WoW changed the gener and everyone copy pasted the model. But MMOs should not be like an offline game... they should not be based on linear game design.
While I agree with you for the most part, a lot of an MMO depends on who you play with. For example, while battles in XI were memorable, it's not exactly right to say that MMOs should be focused on guilds at endgame. Successful MMOs get that way because of the player base and the connections the players make in it. If your goal is strictly related to combat, then it really doesn't matter what the game is, you'll eventually see it in the same light as any other game. Keep in mind, this isn't very different from even those who have goals that are outside of combat. It's really a matter of offering opportunities for both situations for people to do things together, be it pug or friends, be it endgame or entry level. A place that people can gather and either have fun doing something together or relate such experiences together. This is one reason, among many, that I have a lot of hope for the Gold Saucer. It's an area that is literally an arcade (of sorts), a place to just have fun, and as far as we know, not take too seriously.