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  1. #11
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I like your "unfinished" comparison. I think what a lot of people tend to forget is that this game isn't even a year old, (despite it technically being out since 2010, 90% of the game was reworked) yet there are comparisons made to games that are several years old and they look to them at the breadth of content they feel should already be in this game.

    I'm not going to pretend to be disillusioned about how the game actually works though. It's very transparent how it functions: it's accessible, but it's still designed to be a time sink. There's weekly lockouts for cutting edge content and random, low drop rates for repeatable content to keep you paying and playing. Obviously this works for some people while others have moved on.

    I think people will be able to tolerate this a little better as they continue to introduce new systems into the game. For a certain subset of people, it's cap soldiery, beat Coil, done for the week. Others do the same thing but still find enjoyment in some of the other systems the game has to offer. The dev team just needs to continue to put in new systems in the game that people want to do. Daily Hunts sounds like it could have some promise, but unless it has good rewards then some people won't see a point to it. Others will do it just because it'd be something fun to do with their friends. (this is something that seems to be lacking in MMOs these days I think)

    As the game matures there will be lots more to do. The Golden Saucer is planned and will have a few mini-games. Chocobo Raising is coming up. These things just take time.
    (3)

  2. #12
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    good read

    /10
    (0)

  3. #13
    Player
    X-23's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    4
    Character
    Castelliones Kitty
    World
    Siren
    Main Class
    Conjurer Lv 46
    I like your car illustration!
    (1)
    Don't give up on your dreams, stay in bed...

  4. #14
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nero View Post
    *snip*
    Unlike the japanese guy your points have validity, you explained things you like and you did not like, unlike the japanese guy who was basically "this game is wrong and i am telling you how to fix it!", i like this post cause you obviously still care about this game a lot as do i and i agree with most of these points especially that crafted gear has been completely shafted.........and i don't even craft!
    a like from me
    (1)

  5. #15
    Player Rose_Vilehart's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Rose Vilehart
    World
    Odin
    Main Class
    Archer Lv 50
    srsly guys? just gonna ignore this awesome thread...........this is why i hate these forums
    (1)

  6. #16
    Player
    Ikeda's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Ikeda Komori
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    You forgot the part about how the outdated hardware of one of the car's systems is holding back the potential of the entire car and how the person working on the car is only using that nice body to cover up the internal workings that are all stolen VW Beetle parts and a few small parts from other cars.
    (0)

  7. #17
    Player
    Cessna's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    I definately like your car anology and definately agree with the premise that ffxiv is good game in its infant stage. We don't know where this game is going yet but it has the potential to be really good. So far I like the baseline of the game and can't wait for the mature stages.

    One thing I want them to do with housing in addition to personal housing/rooms is to add some ultility to housing. Adding the crafting stations was a step in the right direction but there needs to be more. Like buffs, and unique effects that can only be given by fc housing/ personal housing and if you have both even MORE benifits.

    ... burning piece of crap... hehehe ffxiv 1.0. I think I speak for most of us when I say, thank square for Yoshi P.
    (0)

  8. #18
    Player
    Double's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    66
    Character
    Paichi La
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cessna View Post
    ... burning piece of crap... hehehe ffxiv 1.0. I think I speak for most of us when I say, thank square for Yoshi P.
    FFXIV 1.0 was actually made to be very appealing, it's just everything else made the game virtually unplayable 90% of the time.

    FFXIV 1.0 had that sense of adventure and unexpected discovery... Something 2.0 really doesn't have.. Least to me.

    Don't get me wrong, 2.0 has a ton of potential and I'm also curious to see how Yoshida will answer to everyone.
    (1)

  9. #19
    Player
    gornotck's Avatar
    Join Date
    Aug 2011
    Posts
    273
    Character
    Bunni Stormjaeger
    World
    Faerie
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Double View Post
    FFXIV 1.0 was actually made to be very appealing, it's just everything else made the game virtually unplayable 90% of the time.

    FFXIV 1.0 had that sense of adventure and unexpected discovery... Something 2.0 really doesn't have.. Least to me.

    Don't get me wrong, 2.0 has a ton of potential and I'm also curious to see how Yoshida will answer to everyone.
    Given the sorts of responses he and his development team have given up to this point, he'll "answer" by ignoring everyone and continuing to act in a vacuum.
    (0)

  10. #20
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Prototype909 View Post
    There's a reason to because they forcefully created one even though people objected to it, not because people want to do it.
    Doesn't change the fact in the slightest that people are doing em because they want the reward. Not that I believe in the slightest that the Atma/Animus "quests" are anything but lazy and insulting design. MMOs are time-sinks by nature, if the best idea anyone on your design team has for content that's supposed to be a straight-up time-sink is to make it absolutely tedious, they need to lose decision-making privileges for a bit. Honestly, the only reason I finished the Atma grind was by the time I realized it, combined with the Animus upgrades, were as bad as they were, I'd managed to get eight of em and didn't want them taking up space on my retainers.

    On to other points:

    Class system:
    I disagree with you here. I think the last thing the game really needs, despite the fact that they're coming, are new classes/jobs. I'd much rather the classes be reworked than anything. There's too many skills that are absurdly situational and/or useless and that's before getting into some of the absurd decisions made with the cross-class options. Traits should be reworked as well, every class has three of em that exist as nothing more than filler anyways(Enchance <Attribute> line).

    Also disagree with the idea of having a DPS removed for a dedicated support position. DPS queues are bad enough as-is, if the standard 8-man party removed one for a support job, they'd be even worse.


    Crafting: To me, crafting is weird. The mechanics of actually crafting something is probably one of the better, if not best, systems I've seen in a game. It has a good mix of participation with a reduction in tedium. Decisions made in regards to recipes however, I often feel are completely insane. CUL seems to exist almost completely to give BOT items to gather, not to mention that I seldom see people using food, even in Ex fights they haven't beaten yet.

    I don't even want to get started on the shard/crystal/cluster situation either.

    As for gear being top-notch. I'm fine with crafted not being the best. Now, if one could craft untradable gear that's near top-quality but requires effort(not tedium) to obtain mats for and produce, I wouldn't complain about that.

    Gathering: A complete 180 from crafting. It's tedious, and tedious, and tedious. The only good thing I have to say on it is how refreshing it is to NOT have to fight others for nodes.

    Leves: Like the concept, and despite profiting from it(exp-wise), it's horribly flawed. To be honest, tradecraft leves have no business rewarding exp with absolutely no crafting required. In regards to fieldcraft(BOT and MIN, hadn't done FSH ones) and hunting leves, I feel that the difficulty bonuses are rather lackluster as well.

    FATEs: Open-world events are nothing new nowadays and I honestly think the Atma grinding hurts their intended purpose more than anything. If you're trying to level using FATEs one becomes more concerned with tagging mobs over killing them before the Atma train rolfstomps their way through it.

    Primals/Coils: With one exception, most of the problems I have with these is really on the community and not the devs. That exception is the several "save or die" mechanics that float around the fights. Between latency(and I honestly don't believe for a moment that it's 100% on the player's side) and the fact that I'm about 100% positive some of the tells aren't 100% accurate in depicting the safe-zones(Landslide and Self-Destruct, I'm looking at you), I don't believe they should exist at the moment. Also, before the responses happen: I don't get hit by landslides or SDs once I learned that the markers are incorrect. Unlike how some people assume, I call out bad designs even if I can get around em.

    Now, probably forgot something here or there I originally meant to mention but getting tired of posting on the forums at the moment.
    (0)
    Last edited by Enepttastic; 06-05-2014 at 12:37 PM. Reason: Idiotic 1k char limit...

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