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Thread: Training Raids

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  1. #1
    Player
    Nalien's Avatar
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    Oct 2012
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    Taisai Jin
    World
    Twintania
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    Lancer Lv 64
    The gear seems overkill... Also probably makes Crystal Tower completely redundant; Crystal Tower was meant for the "I can't do Coil" crowd, but if there is an easy Coil with better gear? Yeah, that's broken.

    They just need to add some new endgame level Guildhests to the game, those could actually be pretty good for training. Not against the same bosses as Coil, obviously, but ones with similar mechanics so that people can get used to them.

    Actually, if it's about training, couldn't you just not win? Did they change the lockout for Coil 2 so that you get locked out after entering rather than winning or something? If you clear there is still an issue of course, but that just brings us back to a suggestion that's been around since release day; give Coil a loot lock out rather than an entry lockout. Almost exactly the same as Crystal Tower; you can enter to help others, but you cannot loot if you've already cleared.
    (1)
    Last edited by Nalien; 06-05-2014 at 01:02 AM.

  2. #2
    Player
    SirEdeonX's Avatar
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    Mar 2011
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    Gridania
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    701
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    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nalien View Post
    The gear seems overkill... Also probably makes Crystal Tower completely redundant; Crystal Tower was meant for the "I can't do Coil" crowd, but if there is an easy Coil with better gear? Yeah, that's broken.
    Unfortunately Crystal Tower is already broken. The rewards are kind of useless. So I guess CT would need to be as good and challenging as coil.

    Quote Originally Posted by Nalien View Post
    Actually, if it's about training, couldn't you just not win? Did they change the lockout for Coil 2 so that you get locked out after entering rather than winning or something?
    You always got locked out after entering. Which means that if I beat t6 and entered t7, I cannot help anyone on t6. And I get that, because SE didn't want FCs selling runs. Same reason coil can't have a loot lock out, because FCs would just run it til the drop they want dropped.

    Quote Originally Posted by Edeline View Post
    For your suggestion to work, they should be the same dungeon mechanics, without rewards and without cooldown. Purely for practicing. I could already see people ditching Turn1~5 and normal 6~9 just going for that broken itl95 gear lol.
    Yeah maybe having the exact same mechanics would work. Or just be a bit more forgiving. As for that broken ilvl 95 gear, the training grounds could and should have the same requirements as the raid itself. So you'd need t5 to access it.
    (0)
    Last edited by SirEdeonX; 06-05-2014 at 05:08 AM.