They tried this approach with turn 2. People still single-minded it to left only and enrage strategy. So they don't bother with it anymore. Why create additional bosses that people will never do due to unfamiliarity or harder mechanics?
They tried this approach with turn 2. People still single-minded it to left only and enrage strategy. So they don't bother with it anymore. Why create additional bosses that people will never do due to unfamiliarity or harder mechanics?
Oddly enough, nobody seems to read the buff descriptions. West path is when your party DPS is dominated by mages, East path is when your party DPS is dominated by MNK, DRG and BRD. For some reason, I have seen a party that decided to just go along with the tank and go west path
with 3 monks and 1 BRD
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