They tried this approach with turn 2. People still single-minded it to left only and enrage strategy. So they don't bother with it anymore. Why create additional bosses that people will never do due to unfamiliarity or harder mechanics?
They tried this approach with turn 2. People still single-minded it to left only and enrage strategy. So they don't bother with it anymore. Why create additional bosses that people will never do due to unfamiliarity or harder mechanics?
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