Can do different Path, different rewards.
ex)
Path 1) Soldiery
Path 2) Random Atma
Path 3) Chance for Alexandrite
Clear Duty - Mythology
Can do different Path, different rewards.
ex)
Path 1) Soldiery
Path 2) Random Atma
Path 3) Chance for Alexandrite
Clear Duty - Mythology
It's kind of still not... "optimal".
The problem with dishing out rewards is the fact that eventually, people will find out "X dungeon with Y path gives the most Z rewards for foobar time". This is the nature of variations in design. Due to the way the game mechanics work, a content will be relatively easy compared to other dungeons, when done with the correct strategy
Still, I do wish that there are indeed multiple paths to take each time
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