
Humanity and path of least resistance... this is how speed-run was bornStart -> Path A / Path B -> Boss A / Boss B -> Repeat concept till end
While that idea above sounds nice and seems like a desirable concept, what it will boil down to is this:
Start -> Whatever is shorter -> Whatever is shorter -> Repeat concept till end
This is why I don't mind linear dungeons anymore. Don't get me wrong, I don't dislike the idea... I just don't mind linear.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

