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Thread: Raid linearity

  1. #1
    Player
    Snakebelow's Avatar
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    Jun 2014
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    Snake Plissken
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    Cactuar
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    Botanist Lv 50

    Raid linearity

    Hi everyone.

    I'm having a lot of fun in this game. My questions is if anyone knows if Square-Enix has plans to implement future raids that are not so linear. It is getting a little repetitive where you go into coil and you have to do the same 4 bosses in order. Feels like it is zone in... kill boss...zone out...zone into next area... kill boss.. rinse repeat.

    Anyone know if they plan to implement larger raids where we can chose a path to take instead of a predetermined straight line route to the last boss?

    Thanks all.
    (3)

  2. #2
    Player
    Bixillarla's Avatar
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    Willow Rivers
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    Jenova
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    Scholar Lv 90
    doubt it. all the dungeons/raids are linear, I don't see them changing the formula.
    (0)

  3. #3
    Player
    Chihaya's Avatar
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    Apr 2011
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    Character
    Syanonn Rias
    World
    Balmung
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    Paladin Lv 80
    I think it is a good idea, even if they don't give complete freedom of what you want to do.

    Just using FFXI as example.

    Salvage - You choose a the path that you want to farm, even though it all end up at the same final boss.

    Dynamis - Farming currency/mobs or boss killing, but either way you want to get the time extensions.
    (0)

  4. #4
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Orophin Calmcacil
    World
    Excalibur
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    Gladiator Lv 50
    They should do something like this in Crystal Tower where you can pick one of the three mini-bosses to kill first instead of a pre-determined path. This raid could work for this, but Coil is designed to be linear as you're progressing further down.
    (0)

  5. #5
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
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    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Start -> Path A / Path B -> Boss A / Boss B -> Repeat concept till end

    While that idea above sounds nice and seems like a desirable concept, what it will boil down to is this:

    Start -> Whatever is shorter -> Whatever is shorter -> Repeat concept till end

    This is why I don't mind linear dungeons anymore. Don't get me wrong, I don't dislike the idea... I just don't mind linear.
    (1)

  6. #6
    Player
    Raestloz's Avatar
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    Vonelis Heischield
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    Tiamat
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    Conjurer Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    Start -> Path A / Path B -> Boss A / Boss B -> Repeat concept till end

    While that idea above sounds nice and seems like a desirable concept, what it will boil down to is this:

    Start -> Whatever is shorter -> Whatever is shorter -> Repeat concept till end

    This is why I don't mind linear dungeons anymore. Don't get me wrong, I don't dislike the idea... I just don't mind linear.
    Humanity and path of least resistance... this is how speed-run was born
    (0)

  7. #7
    Player
    Chihaya's Avatar
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    Syanonn Rias
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    Balmung
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    Paladin Lv 80
    Can do different Path, different rewards.

    ex)
    Path 1) Soldiery
    Path 2) Random Atma
    Path 3) Chance for Alexandrite
    Clear Duty - Mythology
    (0)

  8. #8
    Player
    Sounders's Avatar
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    Seattle Sounders
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    Phoenix
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    Miner Lv 50
    I am imagining pugs disagreeing on which path to take.
    (0)

  9. #9
    Player
    Raestloz's Avatar
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    Character
    Vonelis Heischield
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    Tiamat
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    Conjurer Lv 50
    Quote Originally Posted by Chihaya View Post
    Can do different Path, different rewards.

    ex)
    Path 1) Soldiery
    Path 2) Random Atma
    Path 3) Chance for Alexandrite
    Clear Duty - Mythology
    It's kind of still not... "optimal".

    The problem with dishing out rewards is the fact that eventually, people will find out "X dungeon with Y path gives the most Z rewards for foobar time". This is the nature of variations in design. Due to the way the game mechanics work, a content will be relatively easy compared to other dungeons, when done with the correct strategy

    Still, I do wish that there are indeed multiple paths to take each time
    (0)

  10. #10
    Player
    Lemon8or's Avatar
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    Lemon Nate
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    Leviathan
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    Pugilist Lv 50
    They tried this approach with turn 2. People still single-minded it to left only and enrage strategy. So they don't bother with it anymore. Why create additional bosses that people will never do due to unfamiliarity or harder mechanics?

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