Thats not really true, there is a lot of pie thrown at you in the entire game. Coils do not equal every single part of the game, lots of the game's mechanics are "You must do this, or something bad happens." I have done a lot of the extreme modes. They are really fun fights!
A lot of low level mechanics are the same.Wildstar's character models blow, and their combat system isn't really balanced nore fun. Maybe if they redid their combat system, redid their entire game I may consider it. However I have heard a lot of it is like World of Warcraft, which is an easier version of Final Fantasy. Still very static mechanic driven fights.
You should have suggested Everquest, Everquest 2. However both games are almost 11+ years old now?
Everquest 2 is nerfing all the fun abilities it had and so is EQ1. So they are becoming ghost towns besides the progression server.
However, have you seen the models in Wildstar? Eww... The gameplay? Eww... the Balance? LOL
Most World of Warcraft raids duty finder basicly strips all the mechanics out of them, and the class balance for the game is also pretty much a joke.
I guess asking for more content in a game is bad.
I don't know what you really want anymore.
I just going to leave this thread and eat some pie![]()
Sorry for my english
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I think you completely missed the point of the original post. Seriously, go back and read it. It's brilliantly written.What's your point? What's the point of adding mechanics to a tank and spank fight when you can just ignore the mechanics and isn't punished for it? What's even the point of designing a mechanic that isnt just stepping out of aoes with "you must do this, or nothing bad happens or whatever, I don't care"?
The point is that mechanics driven combat becomes a fly-by-numbers and ceases to be any kind of challenge to the people it actually matters to. For the rest of the players, it's an insurmountable hurdle that no bonus gear can get around. Because it really doesn't matter if you're wearing level 100 gear or level 140 gear in T5; if you screw up the mechanics, and you're oh so very dead.
Gear is almost insubstantial in this game. It exists as a barrier between you and high level content, but only as an entry level. With every fight being scripted, you're not really fighting the boss, you're fighting a series of predetermined events.
The point, dear friends, is that there exists a middle ground that everyone's seems keen to ignore. A gradual increase in difficulty for screw-ups. Not every single error needs to be punished with instant death for the party-members.
The sooner SE realize this, the sooner fights will improve not just for the 'filthy casuals' but for the mainstream and hardcore audience as well.
Sorry. But you are completely wrong.
Optimizing the player skill was a long part during progressing in FCOB. It took even longer than just learn how to handle mechanics.
One thing that got more important than everytime before in comparing to BCoB and SCoB was damage migitation that ALL classes has to provide.
Another big part was focussing and optimize dmg output. Hell. How to DPS was always our longest part in all add phases.
When I look at regular 4 mans, CTx or hunts. >95% of the DD players I see there are very far away from dealing enough dmg for beating any turn in FCoB.
You really should not discuss about stuff you don't know first hand.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Nektolous trolling is bad. He is not even funny with his troll posts. However, you still enrage about him and try to convince him xD
I mean seriously, I laugh about all people who talk about FCoB but didn't do a step yet in FCoB and take their opinions as utter trash, which it is. Like talking about bicycling but never riding a bike by oneself, lol, because bicycling is easy it is just sitting and stepping some pedals, it is mechanic-driven and has no rider skill involved. Tour de France is same all over again, almost no random mechanics, so no need to do Tour de France, but I could do it easily because I was already riding the bike in my neighbourhood.
Last edited by Grotesque; 04-20-2015 at 05:12 PM.
Not really so.
Remember the game has a very strong emphasis on access. It tries to get more and more of the player population to experience everything, and that includes FCoB. So it actually does matter what people who haven't set foot in FCoB think of the fights in FCoB.
Why haven't people set foot in it? What can we do to get them to come? In the 2.x series the answers from the devs are Echo and gradually releasing Coils into the DF. In 3.0, they are releasing easy-mode of the end-game raid content in parallel. All this is done because it matters.
You don't have to care shit about non-cyclists opinion when you're organizing Tour de France, because you are organizing it for cyclists. But if you're the government trying to promote cycling among your population, you better as hell listen intently to people who don't cycle.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
No, because it is not possible to cater all ppl as well as it is not possible to cater non-cyclists for cycling competitions without pissing cyclists off like allowing to use E-Bikes for Tour de France. Coil is niche content, Pseudo-Master-Troll states random facts which are proven to be wrong, but he doesn't know because he wasn't in there yet and still keeps them ongoing, that is what I mean with utter trash.
I mean if someone says, I don't like coil because it has circular arenas, well then it is his opinion based on a true fact nothing denyable. Pseudo-Master-Troll just spills trash based on non-knowledge.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Yes, and I also think it is necessary to adjust things. I'm fine with echo, I'm not fine with *irreversible* mechanic changes, but ok (I'd like to have the option for newcomers to choose between orginal and nerf version before entering, echo is already opt-out). It doesn't matter for our group anyway, our goal is just clearing content before nerf. But what we can conclude is, T13 is a beast of a fight. 8 people must be top of the game for 14 minutes at the same time.
And the producer itself already stated it a long time ago as he described, how they set up and balance the difficulty of the game content. When they balance the difficulty of content, they have a timeline how many players shall be able to finish that content within a specified period of time. He also told, that they modify the content when the numbers don't are like THEY expect.
That alone make it very clear: Not all content is made for everyone, because they design it with the focus on "shall only get beaten by x % of players till day y".
As long they do not change it anymore (BCoB, SCoB), the numbers are like the Devs want it to be.
Last edited by KarstenS; 04-20-2015 at 07:15 PM.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
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