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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mugiawara View Post
    I keep feeding because I can't believe your posts...
    Your opinions are complete moot because you have no personal experience.
    Me: I like pie!
    You: I hate pie! Pie should be changed! Note: I never had pie in my life, but it should be changed in every way, remove pie, or make it taste different, look and smell different.
    [/B]
    Thats not really true, there is a lot of pie thrown at you in the entire game. Coils do not equal every single part of the game, lots of the game's mechanics are "You must do this, or something bad happens." I have done a lot of the extreme modes. They are really fun fights!

    A lot of low level mechanics are the same.
    (0)
    Last edited by Nektulos-Tuor; 04-20-2015 at 03:28 PM.

  2. #2
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Nektulos-Tuor View Post
    Thats not really true, there is a lot of pie thrown at you in the entire game. Coils do not equal every single part of the game, lots of the game's mechanics are "You must do this, or something bad happens." I have done a lot of the extreme modes. They are really fun fights!

    A lot of low level mechanics are the same.
    What's your point? What's the point of adding mechanics to a tank and spank fight when you can just ignore the mechanics and isn't punished for it? What's even the point of designing a mechanic that isnt just stepping out of aoes with "you must do this, or nothing bad happens or whatever, I don't care"?
    (2)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Gardes View Post
    What's your point? What's the point of adding mechanics to a tank and spank fight when you can just ignore the mechanics and isn't punished for it? What's even the point of designing a mechanic that isnt just stepping out of aoes with "you must do this, or nothing bad happens or whatever, I don't care"?
    I think you completely missed the point of the original post. Seriously, go back and read it. It's brilliantly written.

    The point is that mechanics driven combat becomes a fly-by-numbers and ceases to be any kind of challenge to the people it actually matters to. For the rest of the players, it's an insurmountable hurdle that no bonus gear can get around. Because it really doesn't matter if you're wearing level 100 gear or level 140 gear in T5; if you screw up the mechanics, and you're oh so very dead.

    Gear is almost insubstantial in this game. It exists as a barrier between you and high level content, but only as an entry level. With every fight being scripted, you're not really fighting the boss, you're fighting a series of predetermined events.

    The point, dear friends, is that there exists a middle ground that everyone's seems keen to ignore. A gradual increase in difficulty for screw-ups. Not every single error needs to be punished with instant death for the party-members.

    The sooner SE realize this, the sooner fights will improve not just for the 'filthy casuals' but for the mainstream and hardcore audience as well.
    (4)

  4. #4
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    I have done a lot of the extreme modes. They are really fun fights!
    The extreme Primals are exactly the same as Coil as far as scripted mechanics go. Heck, Titan EX is literally the most scripted fight in the entire game: he will ALWAYS perform his moves in the exact same rotation every single time with absolutely no variation whatsoever. The only one that is truly random is Mog EX, and look at how many people hate that fight.
    (2)

  5. #5
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    I have done a lot of the extreme modes. They are really fun fights!
    Scripted fights that you done = fun
    Scripted fights that you have not done = bad

    OK
    (8)

  6. #6
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Thats not really true, there is a lot of pie thrown at you in the entire game. Coils do not equal every single part of the game, lots of the game's mechanics are "You must do this, or something bad happens." I have done a lot of the extreme modes. They are really fun fights!

    A lot of low level mechanics are the same.
    Extreme Mode's are the same as normal dungeons and coil.
    You're still dancing to the beat of the drums.
    Walking contradiction here lol. I just don't think people here can handle random stuff, or
    types of punishment because people try and exploit the system and bypass it.
    I think...Allagan's Rot was something cool? Never met the thing. I'm all in for variety though.
    Quote Originally Posted by Iromi View Post
    If they fix team jump rope I will be very pleasantly surprised :x
    Stupid question, but what is "Team Jump Rope"? I think I know but not too sure.
    @Itaru: I thought so, thank you for the clarification!
    (1)
    Last edited by Mugiawara; 04-20-2015 at 11:43 PM.

  7. #7
    Player
    ItaruKarin's Avatar
    Join Date
    Mar 2014
    Posts
    95
    Character
    I'taru Karin
    World
    Ragnarok
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Mugiawara View Post
    Stupid question, but what is "Team Jump Rope"? I think I know but not too sure.
    Basically, it means that if a single person fails, everyone fails. Just like jumping rope with other people, if one persons fails and grab the rope, everyone will fall.
    (2)

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ItaruKarin View Post
    Basically, it means that if a single person fails, everyone fails. Just like jumping rope with other people, if one persons fails and grab the rope, everyone will fall.
    In all fairness, this is a damned if you do, damned if you don't situation. Sure, we can argue that 2nd Coil had a lot of mechanics that took only one person to mess it all up. Final Coil however is the much lesser extent of that. The game should have it so that everyone has an understanding of the mechanics. If not, then we have an extreme on the other side of the fence, where the fights can become too forgiving and the value of the fight decreases.
    (0)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post
    ...
    I think this was what the OP translation was pointing at; the fights in SCoB ended up being so mechanically focused, that theres really not much room for any players. Experienced players get bored at the tedium and the casuals get walled by it due to the amount of coordination they need with 7 other players. I mean at some points, I justl ook at some of the mechanics and some of them break my willing suspension of belief when it came to the fights (such as a renaud instantly one shotting you with an auto attack. Like literally it's an auto attack, not a named ability like Terminal Sting)

    FCoB imo is how the fights should be. You have the mechanics, but you also have the high numbers where everyone needs to be spot on with their roles whether it be tanking (CD management and snap aggro), healing (topping everyone off and pre-emptive heals with mp management), dps (enrage timers and add spawns), and overall understanding of the fight (mechanics and reducing incoming damage). It also makes gear/echo meaningful because these sort of fights would become easier as you have more buffer room with hp/damage/mana.

    T13 is a perfect example of this; If you're not topped off or have damage mitigation, dps will die to 6k megaflares. Tanks need to be spot on with their cooldowns or swapping for HG when dealing with akh morn. Huge dps check on phase 3 to make for a clean transition. Then you have mechanics to deal with such as managing the megaflares, the towers and flare stars. Got a bit of both worlds rather than being SCoB-esiqe and focusing entirely on the mechanics.
    (0)
    Last edited by RiceisNice; 04-21-2015 at 01:02 AM.

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    snip
    So wouldn't this mean that SE is going in the right direction? It does seem like a lot of the feedback given is making it's way to Heavenward.
    (0)

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