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  1. #11
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    So, the Final Coil bosses get stronger when people die? They do different things? They can be beaten in more then just one way? You don't all wipe if you do something wrong?
    I think I'll bite. To answer this, using The Final Coil of Bahamut - Turn 3 as an example.

    Everytime someone dies, Phoenix gets a stack of buff which increases the damage he does when he uses Flames of Rebirth - he uses this every now and then in his rotation. This is raid-wide damage and cannot be avoided in any way (but can be mitigated). Bennus not being handled properly also hands Phoenix a stack. In the final phase of the fight, not properly handling the Fountain of Fire will also give it stacks. A single untouched Fountain gives it up to 8 stacks. At 16 stacks (max), he does something like 32k damage to the entire raid, which is a hard wipe.

    The designs you are proposing (random mechanics in fights) will not work, because in this game people are encouraged to be as offensive as possible. Learn the mechanics, know what's coming next, then act accordingly while maxing out your potential. Part of the smaller reason why people are encouraged to be as offensive as possible is because most of these fights have a hard enrage timer. For example, go past 12 minutes in the Phoenix fight, and all he'll do is spam Flames of Rebirth until the entire party dies. To introduce a huge RNG component called random rotations may mean that people end up learning the mechanics more instead of trying to beat the enrage timer, and they may well go past it.

    Perhaps I may have some facts wrong there, someone can feel free to correct me, but that's sort of the gist of it. The opening post itself is indeed correct to a certain extent - most of the mechanics in any end-game fight in this game tend to be a team jump rope mechanic, where everyone performs their role flawlessly. I've found Final Coil to be more forgiving than Second Coil but that's just me.

    This game itself has been projected to be rather casual friendly. If you are looking for more random variables, meaning harder fights in this game, then perhaps this game is not for you. I've heard there's always Wildstar, which has been marketed towards people like yourself who wants challenging RNG-based raids.
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    Last edited by juniglee; 04-20-2015 at 02:11 PM.