As I said, its all mechanics driven. Its all about the patterns. I for one dislike that kind of content so I don't do it, I don't care if I "cleared" it because its not really an achievement to me.
I GOT A 100 ON A TEST! WOO!
I know exactly what happens in the fight and I did it under stress! WOO!
Big deal, why don't you try something you can't predict or read from a script and beat it instead?
I'm not asking for coils to be changed, there should be content like that in the game. However there should also be dynamic bosses, dynamic content, contested dungeons and raids. Stuff where you don't know whats going to happen whenever you go in. Even if you've done it hundreds of times.
Honestly, its pretty much acting. You do what your told and you win.
I won't deny that its "not hard" but "memorizing patterns and doing stuff because you know exactly when and where it happens, and what happens at each percent of HP is NOT fun."
Having to body pull mobs and deal with wanderers and other players in the same zone is a fun experience, racing to bosses, dealing with random boss spawns and not being locked out of exiting a room when you confront a boss.