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  1. #1
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    As I said, its all mechanics driven. Its all about the patterns. I for one dislike that kind of content so I don't do it, I don't care if I "cleared" it because its not really an achievement to me.

    I GOT A 100 ON A TEST! WOO!

    I know exactly what happens in the fight and I did it under stress! WOO!

    Big deal, why don't you try something you can't predict or read from a script and beat it instead?

    I'm not asking for coils to be changed, there should be content like that in the game. However there should also be dynamic bosses, dynamic content, contested dungeons and raids. Stuff where you don't know whats going to happen whenever you go in. Even if you've done it hundreds of times.

    Honestly, its pretty much acting. You do what your told and you win.

    I won't deny that its "not hard" but "memorizing patterns and doing stuff because you know exactly when and where it happens, and what happens at each percent of HP is NOT fun."

    Having to body pull mobs and deal with wanderers and other players in the same zone is a fun experience, racing to bosses, dealing with random boss spawns and not being locked out of exiting a room when you confront a boss.
    (2)
    Last edited by Nektulos-Tuor; 04-20-2015 at 09:48 AM.

  2. #2
    Player
    Veqluna's Avatar
    Join Date
    Jan 2015
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    41
    Character
    Galyn Grimm
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    Big deal, why don't you try something you can't predict or read from a script and beat it instead?

    I'm not asking for coils to be changed, there should be content like that in the game. However there should also be dynamic bosses, dynamic content, contested dungeons and raids. Stuff where you don't know whats going to happen whenever you go in. Even if you've done it hundreds of times.

    Honestly, its pretty much acting. You do what your told and you win.

    I won't deny that its "not hard" but "memorizing patterns and doing stuff because you know exactly when and where it happens, and what happens at each percent of HP is NOT fun."

    Having to body pull mobs and deal with wanderers and other players in the same zone is a fun experience, racing to bosses, dealing with random boss spawns and not being locked out of exiting a room when you confront a boss.

    "dynamic bosses" You mean Odin and behemoth fate? ya that's fun
    I play this game because machanic boss fight very intrested me, if they change it? ( I don't think they will ) I just going to play another game instead.

    What going to happen is ,if you get random boss with something that you can't " read from a script and beat it ?? " It still going to be a sandbag for player like HUNT ,Odin and if the boss has something like you have to do this in order for you to not die then you going to call it machanic driven and "not being locked out of exiting a room when you confront a boss." I can't imagine how CT going to be if people just die and comeback over and over it already easy enough with lock door and "machanic driven" .
    (1)
    Last edited by Veqluna; 04-20-2015 at 12:19 PM. Reason: Limit
    Sorry for my english
    [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ http://veqluna.deviantart.com ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

  3. #3
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Veqluna View Post
    "not being locked out of exiting a room when you confront a boss.". how CT going to be if people just die and comeback over and over it already easy enough with lock door and "machanic driven" .
    What about a buff where every time someone dies in the raid, the boss heals himself by 1-4%?
    What about a buff where every time someone dies in the raid, the boss gets damage reduction?
    What about a buff where every time someone dies in the raid, the boss deals more damage?
    What about a buff where every time someone dies in the raid, the boss summons a minion that is strong?
    What about knockbacks, he knock backs the tank if he gets stunned too much and throws him back?
    What about randomly losing aggro and going after a random class?

    I'm familiar with such things, that is why there is rez sickness from reviving. I feel like there should be a buff like that too if you come back to a fight.

    These are not static mechanics. You don't have to do them, because hes like this maybe its easier to take the boss on with less people. However he dynamicly changes based on what happens in the fight.

    This is just one of many simple examples.
    (1)
    Last edited by Nektulos-Tuor; 04-20-2015 at 12:42 PM.

  4. #4
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    -snip-
    There are bosses like that in Final Coil, which you would know if you actually did any of this content that you claim to know so much about.
    (2)

  5. #5
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by LunaHoshino View Post
    There are bosses like that in Final Coil, which you would know if you actually did any of this content that you claim to know so much about.
    Quote Originally Posted by Nektulos-Tuor View Post
    I for one dislike that kind of content so I don't do it, I don't care if I "cleared" it
    What? I don't remember saying anything of the sort.

    I am speaking of mostly the entire game, not a very few fights.

    But - I don't remember saying I claimed to know the fights. I can't stand scripts or acting. I simply know what i've read and been told from most of the thread, I guess those people and the OP are all just silly liars?

    So, the Final Coil bosses get stronger when people die? They do different things? They can be beaten in more then just one way? You don't all wipe if you do something wrong?
    (0)

  6. #6
    Player
    SlyTribal's Avatar
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    Mar 2014
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    118
    Character
    Sly Tribal
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    What? I don't remember saying anything of the sort.

    I am speaking of mostly the entire game, not a very few fights.

    But - I don't remember saying I claimed to know the fights. I can't stand scripts or acting. I simply know what i've read and been told from most of the thread, I guess those people and the OP are all just silly liars?

    So, the Final Coil bosses get stronger when people die? They do different things? They can be beaten in more then just one way? You don't all wipe if you do something wrong?
    How about when you try to argue something, you have your own experience to throw in there, not run off what you read in a book so to speak. All you ever do is complain, just stop and quit the game already, it isn't for you. If not, go do these fights then come back with your own view points.
    (7)

  7. #7
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    Character
    Thanatos Ravensweald
    World
    Balmung
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    Arcanist Lv 70
    Quote Originally Posted by SlyTribal View Post
    How about when you try to argue something, you have your own experience to throw in there, not run off what you read in a book so to speak. All you ever do is complain, just stop and quit the game already, it isn't for you. If not, go do these fights then come back with your own view points.
    Excuse me:

    "Forum - Top - English - Forums - Community - General Discussion - Current State of End-Game Contents"

    This is the forum.
    This is the discussion.

    I am discussing what I think, it doesn't matter if I had "NO EXPERIENCE", i'm entitled to my opinion as much as you are. However, this remains: its a FORUM!

    I am attempting to address my concerns with the game, as the OP is.

    If you can't understand that, then why don't you stop posting? All you do is troll, and derail topics, why don't you play the game? Its obviously fine for you, this topic isn't for you. Its for people who want to discuss things about the game.

    Do you understand?
    (0)

  8. #8
    Player
    LunaHoshino's Avatar
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    Oct 2014
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    Gridania
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    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    So, the Final Coil bosses get stronger when people die? They do different things? They can be beaten in more then just one way? You don't all wipe if you do something wrong?
    In T10, if someone dies or you mess up a mechanic, the boss gets a stack that increases the damage done by the unavoidable AoE that he does at the end of every add phase. The boss also gains stacks during the add phase, so if you don't kill the adds fast enough, you can end up with a wipe.

    The final phase has three different sets of mechanics that happen at random, each one requiring a different method of handling them. There's a loose pattern in the sense that you won't get two Wild Charge combos in a row, but other than that, there's no set rotation for them.

    I have yet to try T11 for myself, but the tethers in that fight are also random. How you deal with them depends on what tether combos you get.
    (0)
    Last edited by LunaHoshino; 04-20-2015 at 01:11 PM.

  9. #9
    Player
    Nektulos-Tuor's Avatar
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    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by LunaHoshino View Post
    In T10, if someone dies or you mess up a mechanic, the boss gets a stack that increases the damage done by the unavoidable AoE that he does at the end of every add phase. The boss also gains stacks during the add phase, so if you don't kill the adds fast enough, you can end up with a wipe.

    The final phase also has three different sets of mechanics that happen at random, each one requiring a different method of handling them. There's a loose pattern in the sense that you won't get two Wild Charges combos in a row, but other than that, there's no set rotation for them..
    That isn't a buff like I described, that is simply someone missing the script. That usually means you wipe, its not dynamic. It happened because someone didn't follow the script. Its the same as if you didn't kill the adds in Striking Tree, if you don't we all die.
    (0)

  10. #10
    Player
    juniglee's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    So, the Final Coil bosses get stronger when people die? They do different things? They can be beaten in more then just one way? You don't all wipe if you do something wrong?
    I think I'll bite. To answer this, using The Final Coil of Bahamut - Turn 3 as an example.

    Everytime someone dies, Phoenix gets a stack of buff which increases the damage he does when he uses Flames of Rebirth - he uses this every now and then in his rotation. This is raid-wide damage and cannot be avoided in any way (but can be mitigated). Bennus not being handled properly also hands Phoenix a stack. In the final phase of the fight, not properly handling the Fountain of Fire will also give it stacks. A single untouched Fountain gives it up to 8 stacks. At 16 stacks (max), he does something like 32k damage to the entire raid, which is a hard wipe.

    The designs you are proposing (random mechanics in fights) will not work, because in this game people are encouraged to be as offensive as possible. Learn the mechanics, know what's coming next, then act accordingly while maxing out your potential. Part of the smaller reason why people are encouraged to be as offensive as possible is because most of these fights have a hard enrage timer. For example, go past 12 minutes in the Phoenix fight, and all he'll do is spam Flames of Rebirth until the entire party dies. To introduce a huge RNG component called random rotations may mean that people end up learning the mechanics more instead of trying to beat the enrage timer, and they may well go past it.

    Perhaps I may have some facts wrong there, someone can feel free to correct me, but that's sort of the gist of it. The opening post itself is indeed correct to a certain extent - most of the mechanics in any end-game fight in this game tend to be a team jump rope mechanic, where everyone performs their role flawlessly. I've found Final Coil to be more forgiving than Second Coil but that's just me.

    This game itself has been projected to be rather casual friendly. If you are looking for more random variables, meaning harder fights in this game, then perhaps this game is not for you. I've heard there's always Wildstar, which has been marketed towards people like yourself who wants challenging RNG-based raids.
    (0)
    Last edited by juniglee; 04-20-2015 at 02:11 PM.

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