I know the reasoning behind it and I understand it, but it still sacrifices friends for speeding up low level dungeons for random strangers you'll never see again. But still, Trials and Frontlines shouldn't be solo queue only. I understand Low Level + Hest + Storyline though, but I don't have to like it. Could at least limit it to parties of 2 or 3.
I wanna start by saing rather or not Memorizing is playing is a semantics debate I'm not going into. So I'm not arguing against/for that part (which Is I know what you were talking to him about)
I've cleared Coil 1 and Coil 2 (coil 2 quite recently >_>), as well as pretty much every other piece of endgame content to note (Coil 3 mainly irrelevant as the OP is about Coil 2 anyway).
The biggest and most crucial important factor to clearing any of them is memorizing the mechanics, if you don't memorize them, everything else you know is worthless. Its hard yes, I will not deny that there is a good amount of difficulty in memorizing patterns... but its not about how well you play your job, its about how well you memorize the mechanics. Some level of competency is required yes, but in he fights I was zerging him down before a third comet spawned we still failed, even though our DPS was better overall... but In the fight we cleared, we were getting 3 to 4 meteors before first golems... meaning our DPS were more gimp, but they memorized the fight better.
Though, I guess I should say, there is a baseline of "Doing your job" required for Healers/Tanks/DPS, but no amount of Proskills are going to get you a clear if you can't memorize mechanics. Because mechanics really are a "If you screw up you're dead". Place a meteor too close? Wipe. Golem ate too many? Wipe. Golem didn't eat enough? Wipe. Stand in wrong spot for Heavensfall? Dead. Position Dives wrong? Wipe. Mess up Fire-in/Fire-out? Wipe. No matter how much HP or DPS you have if you mess up the above mechanics you die, you wipe, game over.
Again, that doesn't mean these fights are easy. They are difficult in the way they are intended to be difficult, that being memorizing mechanics. It is a mechanics driven fight.



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