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  1. #1181
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by raelgun View Post
    Then you are after single player games then.

    It is important that for every group that enters the boss fight, they have an equal and shared experience, it is stupid if one group has an easier 'dynamic' compared to another group thats in coil.

    And also, end game is not meant to be easy and even stated by the devs it is not for everyone and is only expected by design to have a small % to clear the content.
    Dynamic Content and adjusting to random things is a lot harder of a skill then "Memorizing" stuff that you know will happen. Its been done in both EQ1/EQ2/AA/SWG/A lot of older MMOs.

    WoW and Newer MMOs do not have dynamic fights. They are all mostly highly mechanics driven.
    (0)

  2. #1182
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    The game should be more focused on how well you can play your character and adapt to the battlefield rather then how well you can memorize a fight.
    You are speaking about something you havn't experienced. Coil is not just handling mechanics. If the healers play badly, and do not react to unforeseen circumstances in the fight or don't manage their mana properly, if the tanks play badly, miss timing provokes, mistiming cooldowns or reacting to random crits (both tank and healers there). If the DPS do not push there abilities and just smash any button in any order and do not play to a skill level where they can output enough DPS to meet the enrage timer. All of those cause wipes and ALL of those are dependent on player skill with their job.

    The skill comes with pushing your job to it's potential and still handling mechanics. Not one or the other.

    It becomes easier as you practice and learn the fight. But with practice, Everything gets easier.
    (6)
    Last edited by Sapphic; 04-20-2015 at 08:46 AM.

  3. #1183
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphic View Post
    You are speaking about something you havn't experienced. Coil is not just handling mechanics. If the healers play badly, and do not react to unforeseen circumstances in the fight, if the tanks play badly, miss timing provokes, mistiming cooldowns or reacting to random crits (both tank and healers there). If the DPS do not push there abilities and just smash any button in any order and do not play to a skill level where they can output enough DPS to meet the enrage timer. All of those cause wipes and ALL of those are dependent on player skill with their job.

    The skill comes with pushing your job to it's potential and still handling mechanics. Not one or the other.
    Handling your character isn't as important as doing what the script tells you sweetheart. I'm sorry but that IS the case, if you know how to play your toon and fail to do something its a wipe. It doesn't matter how good you are at playing. You didn't memorize it well.

    He is simply asking for this to be the other way around, so handling your character even if you don't get a silly script right will fight through it, making you FEEL REWARDED for being a good player.

    If a boss's mechanics were more dynamic and changed depending on where you fought him and how you fought him and having the ability to fight him somewhere else would make the fights not only more challenging and dynamic but a lot funner.

    Doing content like this requires a high adaptability score and the ability to play your class. NOT just Memorization and knowing a little bit about it.

    When I raid, I literally know EXACTLY what the boss is going to do before he does it. HOW IS THAT FUN? That is what the scripts/videos/mechanics do now, they are BORING.
    (3)
    Last edited by Nektulos-Tuor; 04-20-2015 at 08:48 AM.

  4. #1184
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Handling your character isn't as important as doing what the script tells you sweetheart. I'm sorry but that IS the case, if you know how to play your toon and fail to do something its a wipe. It doesn't matter how good you are at playing. You didn't memorize it well.

    He is simply asking for this to be the other way around, so handling your character even if you don't get a silly script right will fight through it, making you FEEL REWARDED for being a good player.
    Then if you are failing, you are not a good player. Just saying.

    As I said, it's handling mechanics properly (and yes there are random elements in FCoB, if you had experienced it, you would know) Charges in t10 plus what abilities you get in succession on last phase, t11 on who gets tethers, if tanks dont get tethers you approach it differently than tanks getting tethered and main pack getting a tether. Turn 12, who gets the mechanics, where the red fire spawns and on who, the charging adds, the exploding floors in last phase, turn 13, who gets earthshaker, how many and who gets meg flare rings to stack, where the circles pop. do you get 2 towers or one tower during megaflares in last phase also. All things you have to react to during the fight.

    Then on top of all that, playing your job skillfully to its full potential.

    So yes, it does take skill to clear.

    The Irony is you are defending someone who hasn't done the content they are complaining about and agreeing with them with no experience of the content against players who have experienced and cleared the content being complained about by those who havn't. Maybe if ytou did you will realise their is skill involved and not "just memorising mechanics" as you seem to think.
    (7)
    Last edited by Sapphic; 04-20-2015 at 08:56 AM.

  5. #1185
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphic View Post
    Then if you are failing, you are not a good player. Just saying.
    That isn't playing, that is memorizing.

    That is studying for a test, you literally know on vent/TS/whatever you use whats coming before it does. THAT is not fun!

    http://wiki.aenigma.eu/roehn-theer

    Check out this fight, and realize that this game has nothing even remotely similar.

    You are fighting on a place that RANDOMly changes colors, randomly falls off, randomly ... Whilst the boss still does his mechanics and everything else. You also can choose how much you want to power up the boss. Some times the map changes as well making it even harder.

    You are forced to ADAPT each time something happens, its not the same fight every time!
    (3)

  6. #1186
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    Quote Originally Posted by raelgun View Post
    Then you are after single player games then.

    It is important that for every group that enters the boss fight, they have an equal and shared experience, it is stupid if one group has an easier 'dynamic' compared to another group thats in coil.

    And also, end game is not meant to be easy and even stated by the devs it is not for everyone and is only expected by design to have a small % to clear the content.
    The original OP, wrote that endgame content which is for hardcore players wouldn't exist if there wasn't funding from the majority of players that wont get to experience this aspect of the game. They were also making suggestions to allow those people to experience it, and suggesting ways to make raids more enjoyable for those of us that are hardcore and can do it all. If every boss was tank and spank, with extremely tight dps checks that most couldn't meet, would you be making the same argument? That "this is fun and not meant for you noobs" argument? Are you scared that if they removed scripting and made it more random, changed things up so you couldn't predict skills to the exact boss hp % that you'd no longer be able to do it? Or are you just afraid that instead of being a member of the 5% club, it'd change to the 10% club? You honestly don't sit back and look at Coil, and think "I like this but..." or "ugh not another fight with DB" or "oh yay, another fight where I need to wait for it to be fixed so my colour blindness doesn't handicap me"
    (4)

  7. #1187
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Darra View Post
    =)
    FFXIV players can't comprehend bosses like that since they have never experienced content or bosses like that yet.

    If they got a fight where many different things can happen, where literally every time you fight the boss it will do something different then I don't think they will do as well, no youtube videos will help them study for their tests.
    (0)

  8. #1188
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    That isn't playing, that is memorizing.
    Come back when you've actually cleared the content and we will speak again and not just listened blindly to someone else who hasn't done the content either.
    (7)

  9. #1189
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Theres already a easy mode coming out in 3.0, what people are asking for is taking the one content that raiders only do.

    Btw for tank and spank fights with tight DPS checks, I have been ranked in the top 150 for my respective class in WOW in world of logs during relevant content for DPS on tank and spank fights on my warlock.... top 150 doesnt sound much but when you have people contending that are in the thousands then yes its a small sample.

    Theres also another major flaw with the OP, this game has plenty of content outside raiding, games that only have hardcore content and cannot sustain more non hardcore players tend to wither away like Wildstar, no MMO has died where raiding is an option and has a difficulty that only has around a 5% pass rate. WOW has 10 million subs last count for example.

    (Also I am colour blind as well)
    (2)

  10. #1190
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    FFXIV players can't comprehend bosses like that since they have never experienced content or bosses like that yet.

    If they got a fight where many different things can happen, where literally every time you fight the boss it will do something different then I don't think they will do as well, no youtube videos will help them study for their tests.
    Actually I would say the current players doing well now will do just fine to whatever design you have in your head, do you want to know why, even basics like DPS checks, most of this playerbase fail at this simple thing even on stand still, and these are the playerbase that are making your very argument, just let that sink in.
    (2)

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