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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zumi View Post
    I pretty much disagree with everything that post says.
    No, he wants the fights to actually not be the same fights every time. They are far too mechanics based and its true. Its a test, and if you get one score wrong on the test you fail.

    Memorization isn't fun.

    They should focus on more dynamic fights where you can do more then 1 thing to kill the boss, and not be locked in a room.

    He wants fights to be more "Off the rails!" so to speak.

    It doesn't matter if your the best player or gamer in the world, if you don't do the mechanics, or don't know them you fail.

    That is not fun.

    The game should be more focused on how well you can play your character and adapt to the battlefield rather then how well you can memorize a fight.
    (3)
    Last edited by Nektulos-Tuor; 04-20-2015 at 08:34 AM.

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    The game should be more focused on how well you can play your character and adapt to the battlefield rather then how well you can memorize a fight.
    You are speaking about something you havn't experienced. Coil is not just handling mechanics. If the healers play badly, and do not react to unforeseen circumstances in the fight or don't manage their mana properly, if the tanks play badly, miss timing provokes, mistiming cooldowns or reacting to random crits (both tank and healers there). If the DPS do not push there abilities and just smash any button in any order and do not play to a skill level where they can output enough DPS to meet the enrage timer. All of those cause wipes and ALL of those are dependent on player skill with their job.

    The skill comes with pushing your job to it's potential and still handling mechanics. Not one or the other.

    It becomes easier as you practice and learn the fight. But with practice, Everything gets easier.
    (6)
    Last edited by Sapphic; 04-20-2015 at 08:46 AM.

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphic View Post
    You are speaking about something you havn't experienced. Coil is not just handling mechanics. If the healers play badly, and do not react to unforeseen circumstances in the fight, if the tanks play badly, miss timing provokes, mistiming cooldowns or reacting to random crits (both tank and healers there). If the DPS do not push there abilities and just smash any button in any order and do not play to a skill level where they can output enough DPS to meet the enrage timer. All of those cause wipes and ALL of those are dependent on player skill with their job.

    The skill comes with pushing your job to it's potential and still handling mechanics. Not one or the other.
    Handling your character isn't as important as doing what the script tells you sweetheart. I'm sorry but that IS the case, if you know how to play your toon and fail to do something its a wipe. It doesn't matter how good you are at playing. You didn't memorize it well.

    He is simply asking for this to be the other way around, so handling your character even if you don't get a silly script right will fight through it, making you FEEL REWARDED for being a good player.

    If a boss's mechanics were more dynamic and changed depending on where you fought him and how you fought him and having the ability to fight him somewhere else would make the fights not only more challenging and dynamic but a lot funner.

    Doing content like this requires a high adaptability score and the ability to play your class. NOT just Memorization and knowing a little bit about it.

    When I raid, I literally know EXACTLY what the boss is going to do before he does it. HOW IS THAT FUN? That is what the scripts/videos/mechanics do now, they are BORING.
    (3)
    Last edited by Nektulos-Tuor; 04-20-2015 at 08:48 AM.

  4. #4
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Handling your character isn't as important as doing what the script tells you sweetheart. I'm sorry but that IS the case, if you know how to play your toon and fail to do something its a wipe. It doesn't matter how good you are at playing. You didn't memorize it well.

    He is simply asking for this to be the other way around, so handling your character even if you don't get a silly script right will fight through it, making you FEEL REWARDED for being a good player.
    Then if you are failing, you are not a good player. Just saying.

    As I said, it's handling mechanics properly (and yes there are random elements in FCoB, if you had experienced it, you would know) Charges in t10 plus what abilities you get in succession on last phase, t11 on who gets tethers, if tanks dont get tethers you approach it differently than tanks getting tethered and main pack getting a tether. Turn 12, who gets the mechanics, where the red fire spawns and on who, the charging adds, the exploding floors in last phase, turn 13, who gets earthshaker, how many and who gets meg flare rings to stack, where the circles pop. do you get 2 towers or one tower during megaflares in last phase also. All things you have to react to during the fight.

    Then on top of all that, playing your job skillfully to its full potential.

    So yes, it does take skill to clear.

    The Irony is you are defending someone who hasn't done the content they are complaining about and agreeing with them with no experience of the content against players who have experienced and cleared the content being complained about by those who havn't. Maybe if ytou did you will realise their is skill involved and not "just memorising mechanics" as you seem to think.
    (7)
    Last edited by Sapphic; 04-20-2015 at 08:56 AM.

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphic View Post
    Then if you are failing, you are not a good player. Just saying.
    That isn't playing, that is memorizing.

    That is studying for a test, you literally know on vent/TS/whatever you use whats coming before it does. THAT is not fun!

    http://wiki.aenigma.eu/roehn-theer

    Check out this fight, and realize that this game has nothing even remotely similar.

    You are fighting on a place that RANDOMly changes colors, randomly falls off, randomly ... Whilst the boss still does his mechanics and everything else. You also can choose how much you want to power up the boss. Some times the map changes as well making it even harder.

    You are forced to ADAPT each time something happens, its not the same fight every time!
    (3)

  6. #6
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    That isn't playing, that is memorizing.
    Come back when you've actually cleared the content and we will speak again and not just listened blindly to someone else who hasn't done the content either.
    (7)

  7. #7
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Handling your character isn't as important as doing what the script tells you sweetheart.
    Sorry. But you are completely wrong.

    Optimizing the player skill was a long part during progressing in FCOB. It took even longer than just learn how to handle mechanics.

    One thing that got more important than everytime before in comparing to BCoB and SCoB was damage migitation that ALL classes has to provide.

    Another big part was focussing and optimize dmg output. Hell. How to DPS was always our longest part in all add phases.

    When I look at regular 4 mans, CTx or hunts. >95% of the DD players I see there are very far away from dealing enough dmg for beating any turn in FCoB.

    You really should not discuss about stuff you don't know first hand.
    (4)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #8
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by KarstenS View Post
    Another big part was focussing and optimize dmg output. Hell. How to DPS was always our longest part in all add phases.
    Are you in one of those statics who kick jobs because of "optimizing DPS output"?
    (1)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  9. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Yukiko View Post
    Are you in one of those statics who kick jobs because of "optimizing DPS output"?
    I would blame developers more for SMN being undesirable in raids.
    (0)