Of course, the fight is not the same. The same principles that you learned from doing Turn 1-4 is meant to be applied to how you handled Turn 5. Granted the difficulty spike is there, it's not hard to overcome with proper handling and some individual skill.

You said it yourself. Dive mechanic by itself is not dangerous. If that's the case, you wouldn't be knocked into the wall if you saw it coming and moved properly. Twisters is the same thing. You start moving when you see it casting and you can stop after you've moved far enough away.

It might seem like a giant mountain of crap to pass through but it's all little hurdles you pass one at a time.