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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lux_Rayna View Post
    I dont consider that a problem though. Maybe mechanics could be slightly more forgiving, but SE nerfs them after awhile anyway.
    If only that was really the case. T5, despite echo, still has dive bombs among other things that will wreck absolute havoc if one or two people are not up to it.

    The problem with "team rope jumping" was already mentioned in the OP translation; It gets really boring for people who cleared it (since it's all scripted and monotone), it frustrates mainstream players because of the focus of mechanics that more often than not, they cant afford to bring in 2 or 1 people that's unfamiliar to the fight (thus requiring a static), and out of reach for casual players (which probably makes up the majority of the playerbase). Whether or not people see that as a problem, they're all players who pay for subscription. You can't really afford to cater to one exclusively, and definitely not shut out a majority group either; It leads to a slipperly slope of dropped subscriptions, dropped revenue for production value, and ultimately drop in contents.

    I don't mind some team rope jumping or mechanics where people need to stay alert (EX primals for example), but some of them just gets outright ridiculous, especially when it's (and this is my interpretation) supposed to be accessible by most of the playerbase (T5 as an example, not so much savage or even second coil).

    And to top it all off, it's just the lack of overall meaningful content. Atma, Ramuh, hard mode Levi and Ramuh, the "Expert" dungeons, it keeps piling on. I'm half expecting the new dungeons in 2.4 to give us ilvl 90 drops...
    (4)
    Last edited by RiceisNice; 10-06-2014 at 03:35 AM.