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  1. #1
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    For the record I disagree with the OP. Mechanics is the way to go, so long as dps/heal checks are added for appropriate challenge. But mechanics should by and large drive the fight. For the most part, SE has done well with this.

    Take primals for instance. Even if you execute flawlessly, you will lose automatically if you dont meet a dps threshold. In some primal fights its an auto-loss if tank doesnt meet an hp threshold, or the healer doesnt meet a heal threshold. In other words, skill/ilvl absolutely matters in these fights. Its not as simple as memorize and win.

    Now could there be more challenging dps/gear/heal checks? Sure. But they are just checks..phases if you will. When they become the driving force of an encounter then its simply a faceroll. Not exactly fun or challenging.
    (3)

  2. #2
    Player
    Damane's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Damane Lestrange
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Take primals for instance. Even if you execute flawlessly, you will lose automatically if you dont meet a dps threshold. In some primal fights its an auto-loss if tank doesnt meet an hp threshold, or the healer doesnt meet a heal threshold. In other words, skill/ilvl absolutely matters in these fights. Its not as simple as memorize and win.
    DPS checks, heal checks, tank checks are secondary. you can have the best geared tank/DPS/healer, if they cant dodge for shit because of different reasons (not knowledge of the fight/lag/whatever else) you have lost, period. Gear plays a role, but its rather on the 3. place. What matters more is: 1. mechanics, 2. job knowledge/ability rotation/combo rotation after that gear ties in as 3. however mechanics make it impossible to recover in almost any case.
    (5)