Quote Originally Posted by Edli View Post
What? No. Saying that story and not gameplay is the most important aspect of some game is a strange thing to say. When people talk about 1.0 and ARR story never gets mentioned. 1.0 presented story better than ARR yet it failed because ultimately gameplay is what matters in a game. That is why it failed and that is what ARR improved even at the expense of cutscene and voice acting quality.

Maybe I'm in the minority but I like the fights in this game. Branding team rope as something negative in a coop game is something I don't get. Yes the success in a coop game comes from the performance of the whole party not from the performance of an individual. That has been the case for every multiplayer game.
while teamplay is important. if 1 or 2 people fail in your party there is no way to save the fight, this is something I dislike immensly here, especially when useing the duty finder. The comparison the OP made was: ok if you have 2-3 people failing an EX primal fight in 14 there was no way for you to win the fight no matter how much individual effort you put in. This is extremly frustrating for people that can deal with the mechanics, but cant get through the fights because they get dragged down by 2-3 other people in the Duty finder. Whereas compared to other MMOs or in this case FFXI you could still save the fight from failing if you were: skilled, had the gear and had the 2-3 key jobs covered, half your alliance/party could wipe to a fight, but you still had the chance to recover by different means, if the remaining people had the skill/gear/and knowledge to hold the mob/fight it while the rest was recovering. This isnt possible here, because the mechanics make a recover nearly impossible in most cases, which in the end renders echo buffs useless.