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  1. #1
    Player

    Join Date
    Dec 2012
    Posts
    1,132


    If you actually read my posts you'd see that I have already provided a solution that would greatly lesson the problem of RMT: make the best gear require a crafted component and a non-tradable component that drops from endgame content. A system that SE used in FFXI.

    Another thing that would greatly lesson the RMT problem would be to have the materials for the crafting component be easily accessible (tomestone items).

    Yet SE chooses to not use any of these solutions.

    Which is why I think it's more likely that the biggest reason to not make craftable gear comparable with endgame dungeon drops is because Yoshi-P wants the endgame players to be able to completely ignore the market.
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  2. #2
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gilthas View Post


    If you actually read my posts you'd see that I have already provided a solution that would greatly lesson the problem of RMT: make the best gear require a crafted component and a non-tradable component that drops from endgame content. A system that SE used in FFXI.
    Actually I support your idea but the resulted crafted item would have to be non-tradable too or it would just end into RMT's hands once again.
    Which lead into the same problem again, there is no way to put very valuable and tradable items (best BIS by weapons/armors) in a game's economy market without risking to see it falling into RMT's business :/
    Damn you RMTs.
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