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  1. #1
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    Quote Originally Posted by Docj View Post
    I'm sitting in a fully furnished medium house, with 7mil on hand and nothing to spend it on except glamour. I have all classes at 50 and already reached my lockouts for the week. That's my problem.. so why don't you stfu or say something constructive.. oh wait, let me guess, I should be collecting minions to pass my time now.. plz.
    Yes, and I have 15 mil on me. No house and only my Paladin is still at 50. Are you really trying to argue that I'll suddenly run out of things to do after I buy a house and get my Paladin to 50.

    The only thing you provided was a non-argument. FFXI had what you want but I assure you that there were also people there sitting on mountains of gil with nothing to spend it on.

    Hell, if you only have a Medium house quit your whining and start working your little behind off making gil for a Large house like a real pro.
    (1)

  2. #2
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    Docj's Avatar
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    Sep 2013
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    Character
    Doc Jay
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilthas View Post
    Yes, and I have 15 mil on me. No house and only my Paladin is still at 50. Are you really trying to argue that I'll suddenly run out of things to do after I buy a house and get my Paladin to 50.
    The only thing you provided was a non-argument. FFXI had what you want but I assure you that there were also people there sitting on mountains of gil with nothing to spend it on.

    Hell, if you only have a Medium house quit your whining and start working your little behind off making gil for a Large house like a real pro.
    How can you honestly argue with the simple point I have made? My whole point was: "lack of a meaningful economy means we have less to do". Last I checked a real economy is something you must participate in to survive and thrive. The current game economy is completely optional; and has no impact on clearing battle content.

    This is a thread about endgame being boring and the various reasons we feel there isn't enough to do. I'm fairly certain that if I could craft i100 gear or better right now, I would be procuring the materials and doing that instead of posting in forums. I have several jobs that are stuck at i90 because of the weekly limits on gear we can get. I feel forced to only play my highest iLv because i90 is now outdated. If I could keep my other jobs up to date with crafted gear I bought/crafted, I could spend more time playing those jobs as well.
    (4)
    Last edited by Docj; 10-05-2014 at 02:51 AM.

  3. #3
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    Because your simple point isn't a point at all.

    You're trying to make a direct correlation between what you call a "meaningless" economy and "having less to do". But, like I pointed out already, FFXI had what you wanted yet it also had players sitting on mountains of gil without anything to spend it on too.

    If the game had crafted i110 gear, AND the materials weren't hidden behind lockouts, you'd have the exact same problem after you crafted all your stuff. But even FFXI had pretty severe lockouts for materials (way worse than the lockouts we currently have on obtaining gear).

    I'm all for making crafting have a bigger role in endgame, which is why I believe that the best gear should have an endgame drop component and a crafting component. But your argument that forcing players to only have one crafting class leveled would lead to "having more stuff to do" is simply ridiculous.
    (1)

  4. #4
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    Docj's Avatar
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    Sep 2013
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    Character
    Doc Jay
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gilthas View Post
    Because your simple point isn't a point at all.

    You're trying to make a direct correlation between what you call a "meaningless" economy and "having less to do". But, like I pointed out already, FFXI had what you wanted yet it also had players sitting on mountains of gil without anything to spend it on too.

    If the game had crafted i110 gear, AND the materials weren't hidden behind lockouts, you'd have the exact same problem after you crafted all your stuff. But even FFXI had pretty severe lockouts for materials (way worse than the lockouts we currently have on obtaining gear).

    I'm all for making crafting have a bigger role in endgame, which is why I believe that the best gear should have an endgame drop component and a crafting component. But your argument that forcing players to only have one crafting class leveled would lead to "having more stuff to do" is simply ridiculous.
    I don't understand why you keep referring to FFxi; it was also eventually ruined by RMT too, but anyway. The idea of only one craft maxed would be similar to desynth, you could be jack of many or ace of a few. The reason this would lead to more to do, is because your particular services could be called upon by FC mates or just random people. You could actually have a service that someone needs you for. FC mates would have their own specialty and as a community you guys would have ability to make everything. At the same time this would allowcpeople to feel as though their work on a craft served more then selfish purposes.

    The funny part is, in reality I don't want crafting to actually have any usefulness at all. That allows RMT to thrive and players can then pay to win. My original point was that (in a perfect scenario) if crafting was able to be more useful, we would spend more time doing it. Simple and true.
    (1)
    Last edited by Docj; 10-05-2014 at 03:20 AM. Reason: quotes get messed up