I remember when Einherjar was brand new and people couldn't even get halfway through the fights.
FFXI managed to be hard without instant-wipe mechanics or puzzles, and thats part of what made its challenge feel better.


There kinda were instant-death mechanics and puzzles to an extent though. ADL could instant wipe alliances if he spammed tera-slash, and there was some RNG involved to killing the right clone. Still, not knowing how he would respond made the fight a lot more intensive and exciting.
Puzzles came in the form of not being told how to kill the boss, and having to study the mob's hidden effects. Nyzul Isle was a greater example of puzzle/maze content that got the player problem-solving for each floor. A battle type I hope comes back for FFXIV.
"I'm more powerful than I ever was, but it came with a price." ~ Lightning
Image by http://ilpas.deviantart.com/


I do agree that there are so many great things from FFXI that they should straight up "COPY, STEAL, APPROPRIATE". I rather have they do this than trying to copy "WoW, Guild Wars, and twitchy FPS" game on every single things. It's ok for the first year content, but please... SE already have another great golden game that has good mechanic and battle system, why not adapt it and put a FF14 spin on it. Though I can just imagine trying to clear any delve content via Duty Finder lol.... Nerd Rage drama rama will ensue when you see half of your team mate has no clue on how to play their roles.
Nyzul is basically "kill everything" with a twist, and all is dandy until you hit the "lamp floor" lol. ToAU is the shining jewel of that game. Abyssea is another great example of "plug and play" - customize your play style and do what you want. Adoulin is shaping up to be a great expansion. And yes it's ok to slap newbies hard - you either learn how to play your class, or don't try to do more advanced content.
Though you gotta admit, the beauty of FF14 is, 90% of their content can be cleared with ANY combination of classes here, as long you understand the "jump rope" mechanic and not a complete noob. While FFXI prefer you clear with certain jobs combination that are optimized, effectively prevent 75% of the classes in the game to be utilized.
Last edited by Luvbunny; 10-02-2014 at 12:40 AM.
Team jump rope is why everyone I know in RL that had this game cancelled their accounts. Team jump rope requires no ability to adapt or think. It could be done by a bot program.



One negative thing, yes, but not the only reason why players are leaving...
RNG and grinding are 2 other points very high ranked when asking players who had left.
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