I think it's weird when synced rope jumping trumps over individual dedication and skill.
Currently the only exception seems to be the SV hm boss(es) that you CAN kill even if the rest of the party has died by failing to react to the visual cues.
I think it's weird when synced rope jumping trumps over individual dedication and skill.
Currently the only exception seems to be the SV hm boss(es) that you CAN kill even if the rest of the party has died by failing to react to the visual cues.
What we both suffer is "the curse of knowledge". I have a couple of friends who are completely new to this game. For them, most of the dungeons after level 24 is considered "intense" - especially on their first run. The same dungeons most of veterans here have run for hundreds of time. For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
I remember at launch last year, dungeons from level 28 and above would be considered quite a challenge when you almost guaranteed at least 1-3 newbies on your duty finder. Level 44 and 47 dungeons were "torture" - heck, I still get "vote abandon" on Aurum Vale, and we didn't even pass first boss when the whole party wipe due tank being new and not understand "DO NOT LINK" these trash mobs.
The game does have "Scripted Moves" but it is also random as well, Bosses will performs certain moves on script, but it will choose "random" players, or has "random direction" on where it will face and spew its attack moves. You do not know the direction of Titan's train track from hell will land, but you do know he will do it after certain steps or moves. For newbies, all of these seems "so random" even if you insist, "guys, pay attention please, it will always do moves 1, 2, 3...."
Last edited by Luvbunny; 09-29-2014 at 01:44 AM.
Love it, new sig.What we both suffer is "the curse of knowledge". I have a couple of friends who are completely new to this game. For them, most of the dungeons after level 24 is considered "intense" - especially on their first run. The same dungeons most of veterans here have run for hundreds of time. For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
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