Quote Originally Posted by Marukoban View Post
I'm confused about the part where OP gave example of pre50 dungeon as interesting.
To be honest, most of the pre50 dungeons are really boring (almost fell asleep lots of times in it).
If the definition of good design is Qarn and AV, I'd rather do the current end game progression.
At least Coil is challenging to progress through. Qarn and AV ... It takes a lot to screw up in those dungeons.
You don't currently outgear coil. You do outgear the aforementioned dungeons, and likely your comrades did when you were experiencing them even if you didn't at the time. I know what he is saying - those dungeons were interactive and fun. They weren't just tank and spank or run run run out of the poo. There were interesting puzzles, and extra treasure. That's excellent design and I agree with him on those two dungeons in particular.