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  1. #1031
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Thanks. I will take a look at it. At a glance I don't see what makes this a harder fight than a fight in XIV though. It has mechanics and you can enrage the boss when you do it wrong. The only difference is that it is a larger raid and so people have a higher probability of jacking something up.
    (0)

  2. #1032
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Here don't matter what enemy/environment does. Most class have no way react to dmg besides dodge.Dodge or eat dirt.If dmg lowered that situations bring. Cause no skills to counter each situation on case basis=jump rope. I brought up XI not cause all class had em, but "some had em beside the tank".If mnster AoE fire. What has more multi engagement?
    1.Dodge
    2.Tank cast AoE dmg reducing skill to counter specific enemy AoE & ppl dodge
    3.Tank & mage cast dmg reducing skill to counter specific enemy AoE & ppl dodge
    4.All have small dmg reduction to counter enemy AoE,ppl dodge

    People know what used in these dungeons.It lacked variety in XI at times due to the enemy tact were 1 dimensional.Developer choice, a choice they could change. Here is small repeating rotation in player skills,enemy tact,environment situations.
    (0)

  3. #1033
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Magis View Post
    Thanks for this!
    (0)

  4. #1034
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by DurtiMonkeyToe View Post
    Thanks. I will take a look at it. At a glance I don't see what makes this a harder fight than a fight in XIV though. It has mechanics and you can enrage the boss when you do it wrong. The only difference is that it is a larger raid and so people have a higher probability of jacking something up.
    Razorgore was a pretty simple and straightforward fight. Wasn't really at all difficult, don't recall if ever testing anyone's mental stamina back in Vanilla.
    (0)

  5. #1035
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SDaemon View Post
    Razorgore was a pretty simple and straightforward fight. Wasn't really at all difficult, don't recall if ever testing anyone's mental stamina back in Vanilla.
    The hardest part of that fight was finding 39 other people who could log in at the same time and raid. Generally the more players there are in the raid, the less dependent it is on individual skill. You could have half the raid of mouth breathers and still clear the raid if the other half knows what they're doing. Still remember many members of my guild afking while running through the trash and bosses in MC. The hardest fight in vanilla? Undoubtedly c'thun pre nerf. M'uru pre nerf in bc was also hard as hell.
    (1)

  6. #1036
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by SDaemon View Post
    Razorgore was a pretty simple and straightforward fight. Wasn't really at all difficult, don't recall if ever testing anyone's mental stamina back in Vanilla.
    it was asking a team of 40 player to do...TEAMPLAY, each of them doing jobs and adapting to the mass of add coming while the fight. not a classical tank and spank fight. in a sense it's more epic than get 40 person (or 8-24) one one big boss, i have always find it stupid... it make us look like a band of freaking incompetent to need soo many people for kill one person.
    (2)
    Last edited by silentwindfr; 09-12-2014 at 06:09 PM.

  7. #1037
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by skaterger View Post
    The hardest part of that fight was finding 39 other people who could log in at the same time and raid. Generally the more players there are in the raid, the less dependent it is on individual skill. You could have half the raid of mouth breathers and still clear the raid if the other half knows what they're doing. Still remember many members of my guild afking while running through the trash and bosses in MC. The hardest fight in vanilla? Undoubtedly c'thun pre nerf. M'uru pre nerf in bc was also hard as hell.
    I remember. Was simply making a reply that razor gore wasn't that epic of a fight.
    (0)

  8. 09-27-2014 07:16 AM
    Reason
    woops

  9. #1038
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    With third coil and shiva coming, it will be interesting to see if instant-wipes have been reciprocated in any fashion.
    (0)

  10. #1039
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Well it wouldn't be a coil or a primal fight without instant deaths. Got to punish people for missing the beat of the fights.
    (2)

  11. #1040
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    They should actually double up on the instant deaths. Nothing is more fun to all players than instant, nearly unrecoverable deaths.
    (2)

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