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  1. #1
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Sandpark View Post
    This problem began with the omitting of elemental wheels and non existence of bar-spells,etc.
    I'll have to disagree there. The elemental wheel and bar-spells does nothing to lessen the problems you mentioned.

    It's odd that you say that the game lacks reactional awareness skills for the entire party and then bring up FFXI mechanics. How many jobs in FFXI had these reactional awareness skills? The answer is very few.

    Elemental wheel and barspells? You entered each fight in FFXI already knowing what you were going to use in the fight. The only thing the elemental wheel did was make you use different spells for different mobs to do the exact same thing. That's not variety, that's just bloat, because you're not really doing different things in each fight, you're doing the same thing but your spell animations are different.
    (2)

  2. #2
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Here don't matter what enemy/environment does. Most class have no way react to dmg besides dodge.Dodge or eat dirt.If dmg lowered that situations bring. Cause no skills to counter each situation on case basis=jump rope. I brought up XI not cause all class had em, but "some had em beside the tank".If mnster AoE fire. What has more multi engagement?
    1.Dodge
    2.Tank cast AoE dmg reducing skill to counter specific enemy AoE & ppl dodge
    3.Tank & mage cast dmg reducing skill to counter specific enemy AoE & ppl dodge
    4.All have small dmg reduction to counter enemy AoE,ppl dodge

    People know what used in these dungeons.It lacked variety in XI at times due to the enemy tact were 1 dimensional.Developer choice, a choice they could change. Here is small repeating rotation in player skills,enemy tact,environment situations.
    (0)