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  1. #10
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    There's something I don't really understand: why are some people saying that executing precise things at a precise time to beat a scripted boss doesn't require skill?

    I mean, isn't that exactly the same as watching a ballet? Would you tell to those dancers that what they're doing isn't difficult or that they don't deserve to be applauded at the end?
    They trained hours upon hours, doing the exact same thing over and over again to get it right. They don't just pop on stage and do whatever they want to show the public how good they are at improvising because the show is just a random mess... not to mention that it's not what the spectators came to see.

    Also, I will point at the fact that RNG and overall randomness is the complete opposite of being skilled. If you win just because you were lucky during an encounter, it doesn't make you skilled, it just makes you a lucky player.
    Same thing goes for loosing, but instead, it generates a high level of frustration when it happens, just because there's nothing you could have done to prevent it.


    Finally, I've red a few pages of this thread, and somewhere, I saw someone saying something like "a battle is random! Fighting is not a scripted thing!".
    Bloody hell yes it's scripted. Maybe the last bar fight you had was full of drunk people punching randomly in the air, hoping to reach the face of someone... but armies and, in a lesser extent, special forces interventions are everything but random.
    These guys are training everyday to be able to execute a pattern perfectly for a specific situation. Just like the dancers of a ballet I was talking about.

    So, while some points of the OP and some people here are correct, I have no idea what some of you are talking about when you associate randomness to skill.
    (2)
    Last edited by Fyce; 09-12-2014 at 12:24 AM.