Results -9 to 0 of 1287

Threaded View

  1. #8
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    God - these threads lol. They already implement somewhat "random" stuffs in their heavily scripted boss battle mechanic. And the majority of players are having real problem with these "slightly oh so random" stuffs thrown in on top of all the jump rope mechanic that everyone also has to memorize. I already mentioned that the Ultima Hard has some random elements - yes the majority of the battle 95% of them has pattern, its heavily scripted, but it has A LOT of pattern within its phases, not just 2-3 attack pattern. But it also has some "random" stuffs, you don't know where the bombs will hit, the laser light show, and the green beam, just to name a few. Twintania has "random dive bombs" and "random selection" on who gets the mark, etc.

    If suddenly ALL of these "scripted" mechanics become "randomized" and you don't know which order they will start - a lot of players will have even harder time to clear contents. I mean - sure, maybe they can have daily dungeons after level 50 to have slightly random - no marker - moves, example: Stone Vigil Hard Mode. Every games - as others have mentioned - have mechanic. Legend of Zelda series has bosses with much FAR simpler mechanic than FF14, and the bosses don't exactly do super complex heavily scripted moves like in here - and people went "ape shit" over Legend of Zelda series...
    (2)
    Last edited by Luvbunny; 09-11-2014 at 11:44 PM.