Over simplification. WoW did good and bad things to the genre. Streamlining features would of happened with or without WoW, because MMO's started streamlining things that WoW made popular before it existed. I don't really like WoW much, but I wont pretend it made the genre much worse. It just changed up the formula a bit and that was successful. The types of players that started playing (a lot more than before) are what changed things . Of course if you have tons more people playing you'll have people with different ideals on what is and isn't a good idea in a game.
WoW released in the age when a 12 year old could actually convince their parents to put their credit card online for a game. Pretty much explains everything that happened. Now there are no MMOs for anyone over the age of 12.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
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