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  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Dyvid View Post
    .
    It's not the system that turns player on one another, it's players lack of patience. FFXI CoP was a fine example of this because it had the same issue as FFXIV end game does. Outside of an LS or Static it was very tough for a player to progress due to the difficulty. Do you honestly think there was a difference from FFXI Diabolos wipe and Garuda EX wipe? It's still frustrating no matter how you wipe and you still have the blame game.
    I had this conversation with one of the leaders of my FC not too long ago. He was comparing XI to this game, and how it was so much better and harder and this game was so easy... Then he started talking about his wipes in various trials and some of the grind, and at one point I stopped him and asked, "so what exactly is different from XI then?"


    I think that the differences between the games are related to player perception rather than actual difficulty. People got stuck on CoP because no one would even TRY promy without at least two summoners and two war\nins. Later fights had similar makeup requirements or people wouldn't "waste" their time. It was ridiculous. We don't have that kind of roadblock here with player mentality (mostly) because the systems aren't as complex, but folks are still stuck on some fights because the design is now "throw ground poo at them until someone's network lags and wipes the group". 6 of one, half dozen of another, I agree... But that doesn't score points for EITHER game in the grand scheme of things. SE still needs to step it up a notch with complexity, genuine challenges, and tone down the insta wipe stuff a little. There's no easy answer, but that's why it's called professional game development.
    (4)

  2. #2
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dyvid View Post
    I love how everyone says FFXI was the best system, yet they aren't playing it....
    snip****
    So in short every MMO has it's share of frustration in end game arena and FFXIV is no different.
    Quote Originally Posted by Souljacker View Post
    snip**** "so what exactly is different from XI then?"
    I think that the differences between the games are related to player perception rather than actual difficulty.
    You re actually both correct and also partially wrong there, of course the comparison of both FFXI and FFXIV battleground/challenge could be done in the same way and would totally look alike,
    the difference there would be a new generation of players and how they actually play the game...

    > BUT < there is a massive difference between the two games and an huge one when you have to compare FFXI battlegrounds (Missions, stories or even side quests stories) and FFXIV case
    and lot of people actually fails to describe it...

    2 words : Duty Finder
    Yep. FFXIV actually traded a very important part of any Final Fantasy old school legacy for our *ready to get feed by a silver spoon" aka duty finder.

    I'm talking about open world trips when having to reach any battleground (anything you can actually find in the duty finder).

    It was challenging, people who didn't played FFXI can't imagine a dangerous open world stuffed with riddles or/and tough fights leading to what we were calling "BCNM" (current ffxiv dungeons or boss fights).

    You had to socialize, build a team and go into the wild for a long trip, most of the time it was deadly and you had to be very careful of your steps, dealing with mazes and getting lost (for real) and more before reaching your destination.

    Special reminder for ffxi's players : do you remember the very first time you had to climb a promyvion tower? to finally reach the boss chamber and defeat it, this could actually take some hours but do you remember the incredible pleasure right after?

    There you go about both games difficulties, Duty Finder act like a shortcut that would skip any challenging/entertaining open world content before a dungeon or a boss.
    (3)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Atomnium View Post
    snip.
    Well you close but the issue isn't even duty finder. That is just a tool to create parties and is also a requirement for gaming today. The cold hard truth is people are just becoming less social. We prefer to text over talk on the phone, have hundreds of friends on facebook but never actually hung out with 90% of them, and can't even hold a conversation in public without playing on our smart phones.

    Duty Finder isn't spoon feeding anyone because you still have to complete the content. It just make gathering a group together quicker and more efficient. In fact I would dare most people either do end game content in FC/LS or through PF and not DF unless they are in a hurry.
    (2)

  4. #4
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dyvid View Post
    The cold hard truth is people are just becoming less social. We prefer to text over talk on the phone, have hundreds of friends on facebook but never actually hung out with 90% of them, and can't even hold a conversation in public without playing on our smart phones..

    Truth. Funny thing is 12-15 years ago MMO players were considered the super antisocial elite. When in reality we had to communicate an socialize every second we were online if we wanted to do anything.

    Now people rage if you even mention the idea of having to be social in a MULTIPLAYER game. As I've raid before MMOs WoW+ are basically Solo-Player-do-100000-meaningless-quests-to-hit-endgame

    But hey at least you got that random NPC some goat horns so he could make glue to finish building his wife a new rocking chair.
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.