Quote Originally Posted by silentwindfr View Post
if your group beat the content 1-2 times, it's over... it will beat it each time. because nothing can happend that will make the fight different.
I have a lot of trouble understanding this argument. What would you suggest they do? This is the case of every video game ever. The fights at endgame have RNG, they are not the same every time. Sometimes you have to adjust your strat because a healer got selected for an enemy attack instead of a DPS, for example.

I'm not saying it wouldn't be cool, but there is no way to program a "true" AI that would all of a sudden change what it is doing for the sake of a player. Take Super Mario World for example: when you get to a boss, you have to first figure out what makes this boss different from a regular enemy, understand the arena, and learn to process beat it. This fight doesn't change. It is the same every time, except maybe he goes left instead of right (parallel would be my above example in FFXIV). Memorizing the fight doesn't mean you win every time, you can make mistakes. This is exactly the same as Sonic, Dark Souls, Final Fantasy, Kingdom Hearts, etc.

Hell, even FFXI did this. You learn to kite Kirin, pull the adds, wait for the next, etc. I guess it was just easier...

I understand that coordinating that same kind of fight with 7 other people seems daunting, but just like any other video game, you break it down role-by-role and react accordingly. Like any other video game, it takes practice.