What we're asking for is content that is around the same level of difficulty, but requires on-the-fly adaption to changing circumstances in the fight rather than just memorization of the enemy attack pattern. Something that actually feels like a fight rather than just an exam you study for. Not harder, just a different kind of challenge. Savage Coil is only there for people who can already clear the Second Coil consistently, when most of the playerbase has yet to clear Turn 5. I don't want uber-hard content, I just want content that requires that I use a part of my brain other than my memory.

ATM the only content that feels like that is healing, and occasionally tanking. Which is why the healing classes are my favourite to play.