Quote Originally Posted by EmiliM View Post
Snip: 60% casual, 30% mainstream, 10% hardcore.
Statistics like this are stupid, ridiculous and possibly true.

How can you count the casual base at 60% when their presence in the game are almost non-existent?

Sure they pay a sub, they are counted among the general census. But they are only online for 2-3 hours a week?

This is where the catering to the casual" plan fails....the bar has to be set lower for someone on the other side of the planet to get off work, pick up their kids at school, do taxes. These type of players offer nothing to the grand scheme of the community and further game development since making anything hard in the game means that self-individual won't do it.

when the 60% starts acting like a majority instead of 'accounts receivable', then maybe we get to see some real endgame design in the future.