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  1. #11
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Scootaloo View Post
    I agree 100% with OP, as a "Mainstream" gamer myself I aspire to do endgame content one day but when I can't even get into a first coil group because "I have no experience" How am I supposed to learn the fight? Youtube videos? Pssh! The only thing that shows me is what's going to happen NOT HOW TO REACT. Sure you may say "Just mimic what they do noob!" but it's NEVER that simple. I've watched Titan EX videos countless times and I STILL get whacked by a landslide at some point.

    I'm NOT getting hit because "I don't know the pattern" I'm getting hit because I HAVE NOT LEARNED HOW TO PROPERLY REACT IN REAL TIME. The only thing that will teach me how to react in time is experience in the battle. Yes this will mean getting one-shotted off the side alot, yes this will mean I will get killed alot but with EACH FAILURE it teaches me how to react in REAL TIME. For example: I ran Titan EX with a party about 2 weeks ago for the first time, strait off the bat I was one-shotted by a plume(weight of the land).

    About 5 attempts later and guess what? I was dodging those plumes and landslides with ease. Then comes the heart phase, since the pattern COMPLETELY changes, I have to learn how to react to this now but NO ONE wants to stick around long enough for me to learn this new pattern. Either that, or they kick me.

    My point? No matter what role I play, if no one is going to allow a new player to learn the battle in real time, how are they going to even hope to see newer and even more challenging content?
    Part of the issue is the developers were used to the idea that building a static and running every night is the norm for people who want to tackle Bahamut's Coil, but right now that is clearly not the case as there are plenty of party finder groups that just appear out of the blue, do a few runs, and then disperse. Also, Final Fantasy XIV, in an effort to appeal to the raider at end game by making coil a timed exclusive for everyone else (i.e. mainstream and casual gamers), is falling into the pit trap that the WoW developers had to deal with moving forward past Burning Crusade. Beyond the fact echo doesn't work as intended, the design of coil treats the majority as second class citizens.

    To elaborate: If anyone wants to see the story behind coil, they basically have to form a static, get carried, or expect to bend their schedule to fit PF learning groups and burn many extra hours redoing the learning process with a procession of new groups. That and the way it is set up there is no way to skip to the next turn once you have mastered a previous one. To top things off, the only way to clear coil turn 6 in it's current set up is to probably start the second the reset occurs on Tuesday, which is why PF groups for Coil turn 2 stage 1 (these naming conventions...) are so prolific on Tuesday, but near impossible to find at the end of the week.
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    Last edited by Colt47; 09-06-2014 at 09:32 PM.