It'd be nice to beat a boss with an 8 man team, except just 1 person making a tiny mistake has the other 7 of us trying from the very start again.
Also the point of my post was that no matter how much we progress, or gear, you cannot make up for even 1 person who makes a small mistake.
In this situation: Why does our gear matter? Because it almost doesn't. This isn't very good design aside from the main point.
I agree to an extent, it's quite annoying having to pay for the mistakes of 1 person, like just getting out of a Ifirit EX mode fight i was that the other healer i was with not moving to the proper side, eating my seering winds and not healing tanks, causing us to wipe, several times, then rage quiting because she couldn't admit her mistakes, 1 person causing an entire group to fail, is not very motivating in design, and then when we replaced her with a none idiot healer we won the fight.It'd be nice to beat a boss with an 8 man team, except just 1 person making a tiny mistake has the other 7 of us trying from the very start again.
Also the point of my post was that no matter how much we progress, or gear, you cannot make up for even 1 person who makes a small mistake.
In this situation: Why does our gear matter? Because it almost doesn't. This isn't very good design aside from the main point.
I'm am not really liking how 1 can mess up an entire fight.
Ultimately the OP makes this one of his strongest points. And Yoshida believe it to actually be the defining factor of endgame content (meaning we will likely continue to see instant wipe mechanics in 90% of endgame content).
There are many MMO that make things challenging without insta-wipes from a single person messing up. The mere fact this is all it takes to ruin a group, is part of why people are always on each others backs, or too afraid to try.
Last edited by Dashuto; 09-06-2014 at 03:49 PM.
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